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All Fours Online An online version of a popular local card game, it attempts to bring the authenticity and familiarity of all fours to the computer screen by allowing the different online modes of all fours and all twos, utilizing the familiar rules and scoring with the ultimate animation of hangjack included.


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Play All Fours Online at uwelife.com. 476 likes. University students you asked us to bring to you the country's most popular card game and we did it, we...


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The first ever All Fours Card game app available for both on the Windows Phone and Google Play Store! All Fours Mobile is completely free to play. This first release provides players a strong AI to play with and against during spare time in this tradition four (4) player game.


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The Game of Cards or The Game of All Fours - Three Times Through

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All Fives: All Fives is a high scoring variation of the standard game All Fours. The game, designed for two or three players, is played identically to the standard game, except for the scoring. Instead of the standard four categories as used in All Fours, the following specific cards earn points for the player capturing them in tricks:


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All Fours Game Rules - How to Play All Fours the Card Game
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Euchre Card Game From Special K This program is recognised as playing the best game of the popular card game of EUCHRE with the benefits of playing through WINDOWS. You can choose your style of play, as well as customising for local rules. It has animation, and supports all sound cards. Speed and colours can be customised as never before.


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How to use all fours in a sentence.. any of various card games in which points are scored for the high trump, low trump, jack of trumps, and game.


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All Fours Game Rules - How to Play All Fours the Card Game
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It was then brought to North America and became the national game of Trinidad.
A deck of standard playing cards will be used, and the two players sitting opposite to each other will become teammates such that 2 partnerships are formed.
At the beginning of each hand, the dealer will first deal 6 cards to each player, and then reveal the topmost card from all fours online card game remainder.
The suit of the revealed card may become the trump used in this hand, but the player on the right of the dealer has the right to choose whether to accept that suit as the trump or all nokia free games />If he does not accept it, the dealer can choose to keep that suit as the trump while giving 1 point to the opponents, or to select another trump.
If the dealer agrees to select another trump, he all fours online card game to deal 3 more cards to each player, then reveal the topmost card from the remainder.
If the suit of that card is still the same as the previously revealed card, he needs to deal 3 more cards to each player and reveal another card, and the procedure repeats until the revealed card is of a different suit.
If all cards are dealt before revealing a different suit, the cards will be collected, reshuffled and redealt.
When the dealer is revealing cards, his team will immediately get 1 point if an A is revealed, 2 points if a 6 is revealed, and 3 points if a J is revealed.
After the trump all fours online card game is set, the player on the right of the dealer will play the first card, and the suit of that card will become the leading suit.
The turn then goes in counterclockwise all fours online card game />If a player has a card of the leading suit, he can either play a card of the leading suit or a trump.
If a player does not have a card of the leading suit, he can play any card.
After all players have played a card, the highest ranking card of the all fours online card game suit when no trump is played or see more highest ranking card of the trump will win the trick.
The player who played the winning card can Summary: Count: 0 of 1,000 characters All fours online card game posting of advertisements, profanity, or personal attacks is prohibited.
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Select type of offense: Full Specifications General Publisher Publisher web site Release Date February 18, 2011 Date Added June 06, 2014 Version 1.

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All Fours Game Rules - How to Play All Fours the Card Game
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All Fours is a 4-player card game originated in England in the 17th century. It was then brought to North America and became the national game of Trinidad. A deck of standard playing cards will be used, and the two players sitting opposite to each other will become teammates such that 2 partnerships are formed.


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It was then brought to North America and became the national game of Trinidad.
A deck of standard playing cards will be used, and the two players sitting opposite to each other will become teammates such that 2 partnerships are formed.
At the beginning of each hand, the dealer will first deal 6 cards to each player, and then reveal the topmost card from the remainder.
The suit of the revealed card may all fours online card game the trump used in this hand, but the player on the right of the dealer has the right to choose whether to accept that suit as the trump or not.
If he does go here accept it, the dealer can choose to keep that suit as the trump while giving 1 point to the opponents, or to select another trump.
If the dealer agrees to select another trump, he needs to deal 3 more cards to each player, then reveal the topmost card from the remainder.
If the suit of that card is still the same as the previously revealed card, he needs to deal 3 more cards to each player and reveal another card, and the procedure repeats until the revealed card is of a different suit.
If all cards are dealt before revealing a different suit, the cards will be collected, reshuffled and redealt.
When the dealer is revealing cards, his team will immediately get all fours online card game point if an A is revealed, 2 points if a 6 is revealed, and 3 points all fours online card game a J is revealed.
After the trump suit is set, the player on the right of the dealer will play the first card, and the suit of that card will become the leading suit.
The turn then goes in counterclockwise direction.
If a player has a card of the leading suit, he can either play a card of the leading suit or a trump.
If a player does not have a card of the leading suit, he can play any card.
After all players have played a card, the highest ranking card of the leading suit when no trump is played or the highest ranking card of the trump will win the trick.
The player who played the winning card can Summary: Count: 0 of 1,000 characters The posting of advertisements, profanity, or personal attacks is prohibited.
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For a Trinidadian game developer talking about games native to the Caribbean, we would be remiss if we didn't kick things off with the most popular card game in Trinidad and Tobago: All Fours! All Fours is a trick-taking card game which originated in England in the 17th century and has since spawned numerous other card games including Pitch and.


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It was taken to the USA, where it became very popular in the 19th century and gave rise to numerous other games.
Meanwhile All Fours itself has become the national game of Trinidad, where it is sometimes known as All Foes, and it continues to be played in England, in Yorkshire and Lancashire.
All Fours in Trinidad With thanks to Glen Benjamin for explaining the modern Trinidad game to me.
Players, cards and objective Normally there are four players, in two fixed partnerships, partners sitting opposite each other.
It is also possible, but less usual, for two people to play.
A standard 52 card pack is used.
In each suit, the cards rank this web page high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The object of the game is to score points by winning tricks with valuable cards in them.
The player or team that takes more valuable cards in tricks will score one point for "game".
In addition, there are points for just click for source the jack of trumps in a trick, and for the holders of the highest and lowest trumps dealt.
It is also possible for the dealer's team to score points for the card turned up for trumps during the deal.
Deal Players cut for the deal, and whoever cuts the highest card becomes the first dealer.
Deal and play are anticlockwise, and the turn to deal passes to the right after each hand.
Each player is dealt six cards.
The dealer can choose whether to deal the cards one at a time or in all fours online card game of three, but having chosen must stick to the same method for the whole game.
When everyone has six cards, the dealer turns the next card face up to indicate the trump suit.
If this turned up card is an ace, six or jack, the dealer's team immediately scores for it as follows: Ace turned up.
If the player on the dealer's right would prefer a different trump suit, he says, "I beg".
The dealer then has the option to change trumps or to keep the suit of the turned up card as trumps.
If the dealer decides to keep the trumps as turned up, he says, "Take one"; the opponents of the dealer receive one point and play begins.
If the dealer agrees to change the trump suit, he sets aside the turned up card, deals three more cards to each player, and then turns up the next card to determine the trump suit, scoring for it as above if it is an ace, jack or six.
This procedure is repeated until the turn up produces a new trump suit.
The dealer's team nevertheless keeps any points they have scored for turned up cards.
Play The player on the dealer's right has the first lead, and the winner of the trick leads to the next trick.
A player who has no card of the suit led can play any card there is no obligation to play a trump in this case.
The trick is won by the highest trump card played to it; if no trumps are played it is won by the highest card of rapunzel games all kissing suit led.
Note all fours online card game the effect of these rules is that is is always legal to play a trump.
The only play that is prohibited is to throw a non-trump card of a different suit from the lead when you could have followed suit.
That would be a revoke or renege, and is penalised as explained below.
Play continues until all players have played all their cards.
If the original trump suit was accepted there will be six tricks, but if a change of trump suit was begged for and allowed, the players will have larger hands and there will be 9 or 12 tricks, or possibly even more in a two-player game.
Scoring At the end of the play, points are scored for the cards that were dealt or taken in tricks.
The points are as follows: High 1 point This point is won by the team of the player who had the highest trump.
Low 1 point This point is won by the team of the player who held the lowest trump that was dealt.
It does not matter who wins the trick containing this trump - the point is for the original holders.
Jack 1 or 3 points If the jack of trumps wins a trick, or is won in a trick by the partner of the holder, the team with the jacks scores 1 point.
If the jack is captured in a trick won by the opponents of the holder, the team capturing the jack scores 3 points for hang jack.
If the jack of trumps was not dealt, then of course neither team scores for it.
Game 1 point This point goes to the team that wins the more valuable cards in tricks.
Each team adds up the total value of the cards in their tricks, and whichever all fours online card game has more scores the game point.
If both teams have the same value of cards, no one gets the game point.
Each team keeps a cumulative total of points they have won, and the first team to reach a total of 14 or more points over however many hands it takes wins the overall game.
When nearing the end of a game, the points are counted strictly in the order high, low, jack, game to determine who has reached 14 first, so a tie is impossible.
For example, suppose that at the start of a hand both teams have 13 points, that no points are scored for the turned up trump, and the trump suit is accepted.
If team A has the highest trump, but team B win low, jack and game, then team A will win, because their point for high takes them to 14 before the other team can score.
Irregularities Misdeal If the dealer gives the wrong number of cards to the players, the opponents score one point for a misdeal, and the cards must be thrown in and shuffled and dealt again.
Revoking - also called Reneging This is playing a card of a non-trump card of a different suit from the card that was led when you could have followed suit.
There is no penalty provided that the error is corrected by the player of the incorrect card before the end of the trick.
An opposing player who notices the error may call the revoke at any time up to the end of the hand, and in that case the penalty is as follows.
Calling If a player exposes a card other than in normal play, it must be left face up on the table.
The opponents can then "call" for this card to be played on any subsequent trick, provided that playing it will not cause a revoke.
Variations In Tobago, it is the two rather all classic games online free the six which scores two points certainly all free werewolf games no download speak turned up.
Some play that a player who has no trumps is forced to beg.
Some play that "undertrumping" is not allowed.
That is: if a non-trump suit is led and trumped, a later player is not allowed to play a lower trump unless he has no option.
Other Trinidad All Fours web pages As you might expect, Trinidad All Fours is also played in other places where there are people with a Trinidadian cultural background.
For example, here is the web site of thein Canada.
Trinidad All Fours software and on line games You can obtain a Trinidad All Fours program atwhich can be used to play against the computer or against an opponent on line.
An online mobile phone version is also available.
You can play four-player Trinidad All Fours on line against live opponents at.
An online Caribbean All Fours game is available at.
West Yorkshire All Fours All Fours remains popular in parts of northern England.
It is played in West Yorkshire pubs informally and on a league basis.
Also Arthur Taylor, in his book of Pub Games reports a slightly different version played around Blackburn, Lancashire.
I will describe the West Yorkshire version first, based on games played in 2003 in the Black Labrador pub, Batley, which belongs to the.
I would like to thank the landlord John Dunning and his wife Anita for their help and hospitality.
There are four players in two fixed partnerships, partners sitting opposite.
A standard 52 card pack is used, with the ace high and two low as usual.
To begin the game, any player shuffles the cards, offers them to be cut by the player to the right, and deals the cards one at a time face up clockwise beginning with the player to their left until a jack appears.
The player who received the jack will pitch first, and the player to the right of the pitcher will deal the first hand.
Deal and play are clockwise, and the turn to deal passes to the left after each hand.
The dealer shuffles all the cards, and must offer them to the opponent to the right to cut.
The opponent may cut the cards or leave them as they are.
The dealer deals six cards to each player, clockwise, in three rounds.
The number of cards dealt to each player in each round is at the choice of the dealer, for example all the cards may be dealt two at a time, or the dealer could deal one round three cards at a time, then one round two cards at a time and finish with a round of single cards.
No card is turned up for trumps.
Instead, the pitcher the player to dealer's left leads or "pitches" any card and the suit of that card is trumps for the hand.
The pitcher's partner must not look at his or her cards until after the pitcher has led.
This is to avoid any suspicion that the pitcher's partner might signal to the pitcher what suit to lead.
The penalty if the pitcher's partner breaks this rule is 4 points to the other team.
The rules of play are the same as in Trinidad.
A player who has a card of the suit led must either follow suit or trump.
A player with no card of the suit led can play any card.
The trick is won by the highest trump, or if it contains none, by the highest card of the suit led, and the winner leads to the next trick.
The first trick is stacked face up in front of one member of the team that won it, with a trump on top, to indicate the trump suit.
Subsequent tricks are stored face down in front of one member of the winning team, in the usual way.
If you have no trumps and no valuable cards left nothing higher than a nineand you are not winning the current trick, you are allowed to indicate to your partner that your remaining cards are useless by throwing in your hand.
This is normally done by playing all your cards together, face up to the current trick.
You then take no further part in the play, and your partner continues alone.
When the six tricks have been played, points are awarded in order as follows.
If the Jack was not dealt, this point is not awarded.
In the unusual case where both teams have exactly the same total value of cards in their tricks, neither team scores the point for game.
The points are pegged on a special wooden peg board, and please click for source first team to reach 11 points wins.
In the event that both teams are close to winning, the points are always pegged in the order high, low, jack, game.
So, for example, if the score is 10-10 the team holding the highest trump will win the match, even if the other team would have won the other three points.
When playing for money, it is usual to agree a stake for winning the match, and an additional stake for winning all four points in one hand.
For example, if playing 2 pounds and 1 pound, if team A scores all four twice and all fours online card game the match, while team B scores all four once, each member of team A would receive 3 pounds 2+1+1-1 and each member of team B would pay 3 pounds.
When there is a payment for 'all four', the play of the last hand of a match must be continued as long as there is a chance of 'all four' being made, even if the result of the match is already settled.
For example, a team with 10 points pitches the ace of trumps, winning the match, but can continue playing to try to make all four on the hand, but if an opponent has the trump 2, play can end, since there is nothing more at stake.
Tactics The choice of pitch is of great importance.
Since this first card fixes the trump suit, it determines who will win two of the four possible points: high and low.
A short suit containing the ace is preferable to a longer suit of intermediate cards; a suit containing the ace and two, for two sure points, is ideal.
The jack may yield a point if protected by other cards in the same suit, but it would be better to pitch a bare ace or even a two for a sure point than say the eight from J-8 for a possible point if your jack is not caught.
However, a jack in a three-card suit can usually be saved, so for example J-9-2 would be a better suit to pitch from than A-6.
Lacking aces, it may be worth choosing a suit headed by a king or even a queen.
Since only 24 of the 52 cards are dealt out, your king or queen could score the high point if no one has the top card s of the suit.
In the play, do not be too concerned with winning tricks, unless they are of some value.
Rather than win a cheap trick it is often better to leave an opponent 'in' i.
The most important objective of the play is to catch or save the jack of trumps, if it has been dealt.
If you have one of the top three trumps, and suspect the opponents may have the jack, it is worth saving your top card until you can catch the jack.
As far as the game point is concerned, the most important cards are the tens, which account for half the value of the pack, but are difficult to save since they are only the fifth highest cards of their suits.
If your partner is winning a trick in a suit which you are 'off' have no cards indon't neglect to throw a ten of another suit into the trick if you have one.
When playing second to a trick, it is sometimes worth playing a ten in the hope that partner can win the trick.
Sometimes a player will 'push' with a ten - offer it in the hope that the opponents will use a high trump to capture it.
A simple example would be to trump with the 10 holding J-10 in the hope that an opponent with a top trump would use it all scratch off games catch the 10 and let you save your jack.
As in any game it is important to pay attention to the fall of the cards.
You cannot accurately count the suits, since over half the cards are undealt, but there are many inferences from the cards that are played or not played.
To begin with, anyone who does not play a trump to the first trick is off trumps, so their right-hand opponent can win tricks efficiently with small trumps or top cards of other suits.
Ideally you should be aware when players are off other suits, and also when any of your cards becomes a 'bobby' - the highest outstanding card of its suit.
Tactics are affected to some extent by the score in the match.
If you are a long way behind it is worth taking risks to catch up; if you are ahead you should play safe.
Variations When partnerships are not arranged in advance, at the start of the game cards are dealt around face up until all four jacks have appeared a player who has received a jack is dealt no more cards.
The people with the two red jacks are partners against those with the black jacks.
The same procedure can be used when there are more than four people wishing to play.
The four who received the jacks play and the others wait for a future opportunity to join in.
Some cut to decide first pitch - highest card pitches first.
In some places 'trumping in' is not allowed.
In these places you are only allowed to play a trump if a trump is led, or if you are unable to follow suit to a non-trump lead.
One correspondent told me that the original version of the rules, in which a trump can be played at any time, is known as 'Batley Carr Rules' or 'Scarborough Rules'.
Another tells me that trumping in is allowed in Holmfirth, but 3 miles away in Honley it is not.
It is possible for six people to play, in three teams of two, or two people to play against each other.
The rules of play and scoring are exactly the same is for four players; the two-player game is played to 9 points and the six-player game to 11 points.
In the Heckmondwike league, when two pubs compete, each pub fields eight players, and they play four simultaneous matches to 15 points.
The winners of each score two match points and another two match points are scored by the pub with the higher total game point score over the four tables.
There is no bonus for "all four" in the league version.
Lancashire All Fours According to Arthur Taylor's book of Pub Games St Albans, 1976; Guinness, 1992All Fours is played in Blackburn in casual games and in several leagues.
Rules are similar to the described above, with a few differences.
A player of one team cuts and a player of the other team must guess whether the cut card is red or black: if the guesser is right, the guesser's team selects a player to pitch first; if not, a player of the cutting team pitches first.
The natural assumption would therefore be that all tricks are stored face down, and that all players keep playing to the last trick, even if they have no useful cards left.
According to this account, the game was much played in Kent, and originated in that county.
It was a game for two players, using the 52 card pack.
The first dealer is chosen by cutting cards - whoever cuts the highest "Put-card" deals.
For all other purposes, however, the cards rank A-K-Q-J-10-9-8-7-6-5-4-3-2 as usual.
It is not mentioned, but presumably the dealer shuffles and the dealer's opponent cuts before the deal.
Presumably the turn to deal alternates between the players.
The dealer's opponent can either accept the trump suit or beg one.
If the non-dealer begs, the dealer must either allow the non-dealer to score one point and throw in the cards, or deal another three cards each and turn another card for trumps, repeating this until a different suit is turned.
It could either be like the modern Trinidad game, in which all turned jacks are scored, or like the 19th century American game, in which only the jack of the final trump suit can be scored.
The higher trump wins, or if no trump is played, the higher card of the suit led.
The winner of a trick leads to the next.
The winner is the first player to reach the agreed target score, which can be from 7 to 15, but is most commonly set at 11.
A variation called Running All-Fours is briefly described.
This is played to a target score of 31 points, and the only other difference is that in the deal, the dealer scores 4 points if the turned up trump is an ace, 3 is it is a king, 2 if it is a queen or 1 if it is a jack.
North American All Fours, Old Sledge or Seven Up To judge from the literature, All Fours became very popular in North America in the 19th century.
In the 20th century it was largely superseded by bidding variations such as and.
In American card game books of the early 19th century, All Fours is a two-player game, very similar to the 17th century English game described above.
When cutting for deal the cards now rank in their normal order with ace high, and the deal can be one or three cards at a time at the dealer's choice.
Many play that if the non-dealer begs and the dealer decides to change the trump suit, then after the necessary extra cards have been dealt, the players discard unwanted cards to reduce their hands to six cards.
The target score is 10 points.
The version of All Fours described by R.
Foster in 1897 goes by the name of Old Sledge or Seven Up.
It can be played by two or three players, each playing for themselves, or by four players in fixed partnerships, partners sitting opposite.
The deal and play are clockwise and the turn to deal passes to the left after each hand.
The dealer shuffles, the player to dealer's right cuts.
The dealer deals six cards to each player, three at a time, and then turns up a card to show the proposed trump suit.
The player to dealer's left may beg, and dealer has the usual options.
If there are three players, both opponents score, but if the opponent who did not beg needs only one point for game, he is not allowed to win in this way, so presumably the dealer is forced to run the cards in that case.
The dealer deals three more cards to each player and turns up another card; if it is the same suit as the first one, he repeats this until a new suit is turned up for trumps.
If the deck is exhausted, the cards are bunched - the cards are thrown in, shuffled and redealt by the same dealer.
After the cards have been run, any player who does not like the second trump suit can propose to bunch the cards.
If all players agree there is a redeal by the same dealer, but anyone can insist on playing with the new trumps and no points are given for this.
If a jack is turned up for trump, the dealer or dealer's team scores one point for it, but if the cards are run, no point is scored for a jack turned up in the original turned suit, and no point is scored if the cards are bunched.
The point is only scored if the turned up card that finally determines trumps is a jack.
After the cards have been run and a new trump suit determined, all players discard face-down sufficient unwanted cards to reduce their hands to six cards.
In some circles this was only done if the players had 12 or more cards, but if the cards were run only once, the players kept and played with their 9-card hands.
The player to dealer's left leads and the usual All Fours rules of play apply: players may trump at any time but can only throw a non-trump of a different suit from the lead if unable to follow suit.
The highest trump wins, or if no trump is played, the highest card of the suit led.
The winner of a trick leads to the next.
There are the usual four points: High, Low, Jack and Game, scored in that order, with the Low point going to the original holder of the card, not the player who wins it in a trick.
In the event of a tie for Game in the two- or four-player game, the point goes to the opponent s of the dealer.
This is meant to compensate to some extent for the dealer's advantage in being able to score a point if a jack is turned for trumps.
In a three-player game, if the two non-dealers tie for the Game point no one gets it, but if the dealer ties with another player, the other player gets it.
The game is usually played to seven points.
Each player or team starts with seven chips, and places one in the pool for each point they win; the winner is the first player or team to have placed all their chips in the pool.
Foster describes a variation called Blind All Fours or Pitch in which no card is turned for trumps and there is no begging or running of the cards.
In this game the first card pitched by the player to dealer's all fours online card game fixes the trump suit as in Lancashire All Fours.
In this game, when the Game point is tied no one gets it.
This page is maintained by John McLeod.
© John McLeod, 2001, 2003, 2007.

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Note* This is not an All Fours gameChalk is a free scoring app that allows you to use matches to keep score.All Fours is a popular card game in...


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The reason we call a jack a jack, not a knave, is down to a combination of all fours' unique scoring system and the game's staggering popularity in the 17th and 18th centuries. It is a trick.


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All Fours Game Rules - How to Play All Fours the Card Game
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Free Online Card Games. iCardGames.com has a huge collection of over 100 card games in a variety of different Genres. Below is a subset of the games on this site. For more games, see our full list of card games. Trick Taking Card Games. In all trick taking card games, each hand is centered around a series of rounds which are called "tricks".


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All Fours Online An online version of a popular local card game, it attempts to bring the authenticity and familiarity of all fours to the computer screen by allowing the different online modes of all fours and all twos, utilizing the familiar rules and scoring with the ultimate animation of hangjack included.


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It was taken to the USA, where it became very popular in the 19th century and gave rise to numerous other games.
Meanwhile All Fours itself has become the national game of Trinidad, where it is sometimes known as All Foes, and it continues to be played in England, in Yorkshire and Lancashire.
All Fours in Trinidad With thanks to Glen Benjamin for explaining the modern Trinidad game to me.
Players, cards and objective Normally there are four players, in two fixed partnerships, partners sitting opposite each other.
It is also possible, but less usual, for two people to play.
A standard 52 card pack is used.
In each suit, the cards rank from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The object of the game is to score points by winning tricks with valuable cards in them.
The player or team that takes more valuable cards in tricks will all amazing spiez games one point for "game".
In addition, there are points for taking the jack of trumps in a trick, and for the holders of the highest and lowest trumps dealt.
It is also possible for the dealer's team to score points for the card turned up for trumps during the deal.
Deal Players cut for the deal, and whoever cuts the highest card becomes the first dealer.
Deal and play are anticlockwise, and the turn to deal passes to the right after each hand.
Each player is dealt six cards.
The dealer can choose whether to deal the cards one at a time or in batches of three, but having chosen must stick to the same method for the whole game.
When everyone has six cards, the dealer turns the next card face up to indicate the trump suit.
If this turned up card is an ace, six or jack, the dealer's team immediately scores for it as follows: Ace turned up.
If the player on the dealer's right would prefer a different trump suit, he says, "I beg".
The dealer then has the option to change trumps or to keep the suit of the turned up card as trumps.
If the dealer decides to keep the trumps as turned up, he says, "Take one"; the opponents of the dealer receive one point and play begins.
If the dealer agrees to change the trump suit, he sets aside the turned up card, deals three more cards to each player, and then turns up the next card to determine the trump suit, scoring for it as above if it is an ace, jack or six.
This procedure is repeated until the turn up produces a new trump suit.
The dealer's team nevertheless keeps any points they have scored for turned up cards.
Play The player on the dealer's right has the first lead, and the winner of the trick leads to the next trick.
A player who has no card of the suit led can play any card there is no obligation to play a trump in this case.
The trick is won by the highest trump card played to it; if no trumps are played it is won by the highest card of the suit led.
Note that the effect of these rules is that is is always legal to play a trump.
The only play that is prohibited is to throw a non-trump card of a different suit from the lead when you could have followed suit.
That would be a revoke or renege, and is penalised as explained below.
Play continues until all players have played all their cards.
If the original trump suit was accepted there will be six tricks, but if a change of trump suit was begged for and allowed, the players will have larger hands and there will be 9 or 12 tricks, or possibly even more in a two-player game.
Scoring At the end of the play, points are scored for the cards that were dealt or taken in tricks.
The points are as follows: High 1 point This point is won by the team of the player who had the highest trump.
Low 1 point This point is won by the team of the player who held the lowest trump that was dealt.
It does not matter who wins the trick containing this trump - the point is for the original holders.
Jack 1 or 3 points If the jack of trumps wins a trick, or is won in a trick by the partner of the holder, the team with the jacks scores 1 point.
If the jack is captured in a trick won by the opponents of the holder, the team capturing the jack scores 3 points for hang jack.
If the jack of trumps was not dealt, then of course neither team scores for it.
Game 1 point This point goes to the team that wins the more valuable cards in tricks.
Each team adds up the total value of the cards in their tricks, and whichever team has more scores the game point.
If both teams have the same value of cards, no one gets the game point.
Each team keeps a cumulative total of points they have won, and the first team to reach a total of 14 or more points over however many hands it takes wins the overall game.
When nearing the end of a game, the points are counted strictly in the order high, low, jack, game to determine who has reached 14 first, so a tie is impossible.
For example, suppose that at the start of a hand both teams have 13 points, that no points are scored for the turned up trump, and the trump suit is accepted.
If team A has the highest trump, but team B win low, jack and game, then team A will win, because their point for high takes them to 14 before the other team can score.
Irregularities Misdeal If the dealer gives the wrong number of cards to the players, the opponents score one point for a misdeal, and the cards must be thrown in and shuffled and dealt again.
Revoking - also called Reneging This is playing a card of a non-trump card of a different suit from the card that was led when you could have followed suit.
There is no penalty provided that the error is corrected by the player of the incorrect card before the end of the trick.
An opposing player who notices the error may call the revoke at any time up to the end of the hand, and in that case the penalty is as follows.
Calling If a player exposes a card other than in normal play, it must be left face up on the table.
The opponents can then "call" for this card to be played on any subsequent trick, provided that playing it will not cause a revoke.
Variations In Tobago, it is the two rather than the six which scores two points when turned up.
Some play that a player who has no trumps is forced to beg.
Some play that "undertrumping" is not allowed.
That is: if a non-trump suit is led and trumped, a later player is not allowed to play a lower trump unless he has no option.
Other Trinidad All Fours web pages As you might expect, Trinidad All Fours is also played in other places where there are people with a Trinidadian cultural background.
For example, here is the web site of thein Canada.
Trinidad All Fours software and on line games You can obtain a Trinidad All Fours program atwhich can be used to play against the computer or against an opponent on line.
An online mobile phone version is also available.
You can play four-player Trinidad All Fours on line against live opponents at.
An online Caribbean All Fours game is available at.
West Yorkshire All Fours All Fours remains popular in parts of northern England.
It is played in West Yorkshire pubs informally and on a league basis.
Also Arthur Taylor, in his book of Pub Games reports a slightly different version played around Blackburn, Lancashire.
I will describe the West Yorkshire version first, based on games played in 2003 in the Black Labrador pub, Batley, which belongs to the.
I would like to thank the landlord John Dunning and his wife Anita for their help and hospitality.
There are four players in two fixed partnerships, partners sitting opposite.
A standard 52 card pack is used, with the ace high and two low as usual.
To begin the game, any player shuffles the cards, offers them to be cut by the player to the right, and deals the cards one at a time face up clockwise beginning with the player to their left until a jack appears.
The player who received the jack will pitch first, and the player to the right of the pitcher will deal the first hand.
Deal and play are clockwise, and the turn to deal passes to the left after each hand.
The dealer shuffles all the cards, and must offer them to the opponent to the right to cut.
The opponent may cut the cards or leave them as they are.
The dealer deals six cards to each player, clockwise, in three rounds.
The number of cards dealt to each player in each round is at the choice of the dealer, for example all the cards may be dealt two at a time, or the dealer could deal one round three cards at a time, then one round two cards at a time and finish with a round of single cards.
No card is turned up for trumps.
Instead, the pitcher the player to dealer's left leads or "pitches" any card and the suit of that card is trumps for the hand.
The pitcher's partner must not look at his or her cards until after the pitcher has led.
This is to avoid any suspicion that the pitcher's partner might signal to the pitcher what suit to lead.
The penalty if the pitcher's partner breaks this rule is 4 points to the other team.
The rules of play are the same as in Trinidad.
A player who has a card of the suit led must either follow suit or trump.
A player with no card of the suit led can play any card.
The trick is won by the highest trump, or if it contains none, by the highest card of the suit led, and the winner leads to the next trick.
The first trick is stacked face up in front of one member of the team that won it, with a trump on top, to indicate the trump suit.
Subsequent tricks are stored face down in front of one member of the winning team, in the usual way.
If you have no trumps and no valuable cards left nothing higher than a nineand you are not winning the current trick, you are allowed to indicate to your partner that your remaining cards are useless by throwing in your hand.
This is normally done by playing all your cards together, face up to the current trick.
You then take no further part in the play, and your partner continues alone.
When the six tricks have been played, points are awarded in order as follows.
If the Jack was not dealt, this point is not awarded.
In the unusual case where both teams have exactly the same total value of cards in their tricks, neither team scores the point for game.
The points are pegged on a special wooden peg board, and the first team to reach 11 points wins.
In the event that both teams are close to winning, the points are always pegged in the order high, low, jack, game.
So, for example, if the score is 10-10 the team holding the highest trump will win the match, even if the other team would have won the other three points.
When playing for money, it is usual to agree a stake for winning the match, and an additional stake for winning all four points in one hand.
For example, if playing 2 pounds and 1 pound, if team A scores all four twice and wins the match, while team B scores all four once, each member of team A would receive 3 pounds 2+1+1-1 and each member of team B would pay 3 pounds.
When there is a payment for 'all four', the play of the last hand of a match must be continued as long as there is a chance of 'all four' being made, even if the result of the match is already settled.
For example, a team with 10 points pitches the ace of trumps, winning the match, but can continue playing to try to make all four on the hand, but if an opponent has the trump 2, play can end, since there is nothing more at stake.
Tactics The choice of pitch is of great importance.
Since this first card fixes the trump suit, it determines who will win two of the four possible points: high and low.
A short suit containing the ace is preferable to a longer suit of intermediate cards; a suit containing the ace and two, for two sure points, is ideal.
The jack may yield a point if protected by other cards in the same suit, but it would be better to pitch a bare ace or even a two for a sure point than say the eight from J-8 for a possible point if your jack is not caught.
However, a jack in a three-card suit can usually be saved, so for example J-9-2 would https://advokatof.ru/all-games/new-games-all-slot-casino.html a better suit to pitch from than A-6.
Lacking aces, it may be worth choosing a suit headed by a king or even a queen.
Since only 24 of the 52 cards are dealt out, your king or queen could score the high point if no one has the top card s of the suit.
In the play, do not be too concerned with winning tricks, unless they are of some value.
Rather than win a cheap trick it is often better to leave an opponent 'in' i.
The most important objective of the play is to catch or save the jack of trumps, if it has been dealt.
If you have one of the top three trumps, and suspect the opponents may have the jack, it is worth saving your top card until you can catch the jack.
As far as the game point is concerned, the most important cards are the tens, which account for half the value of the pack, but are difficult to save since they are only the fifth highest cards of their suits.
If your partner is winning a trick in a suit which you are 'off' have no cards in all fours online card game, don't neglect to throw a ten of another suit into the trick if you have one.
When playing second to a trick, it is sometimes worth playing a ten in the hope that partner can win the trick.
Sometimes a player will 'push' with a ten - offer it in the hope that the opponents will use a high trump to capture it.
A simple example would be to trump with the 10 holding J-10 in the hope that an opponent with a top trump would use it to catch the 10 and let you save your jack.
As in any game it is important to pay attention to the fall of the cards.
You cannot accurately count the suits, since over half the cards are undealt, but there are many inferences from the cards that are played or not played.
To begin with, anyone who does not play a trump to the first trick is off trumps, so their right-hand opponent can win tricks efficiently with small trumps or top cards of other suits.
Ideally you should be aware when players are off other suits, and also when any of your cards becomes a 'bobby' - the highest outstanding card of its suit.
Tactics are affected to some extent by the score in the match.
If you are a long way behind it is worth taking risks to catch up; if you are ahead you should play safe.
Variations When partnerships are not arranged in advance, at the start of the game cards are dealt around face up until all four jacks have appeared a player who has received a jack is all fours online card game no more cards.
The people with the two red jacks are partners against those with the black jacks.
The same procedure can be used when there are more than four people wishing to play.
The four who received the jacks play and the others wait for a future opportunity to join in.
Some cut to decide first pitch - highest card pitches first.
In some places 'trumping in' is not allowed.
In these places you are only allowed to play a trump if a trump is led, or if you are unable to follow suit to all hack non-trump lead.
One correspondent told me that the original version of the rules, in which a trump can be played at any time, is known as 'Batley Carr Rules' or 'Scarborough Rules'.
Another tells me that trumping in is allowed in Holmfirth, but 3 miles away in Honley it is not.
It is possible for six people to play, in three teams of two, or two people to play against each other.
The rules of play and scoring are exactly the same is for four players; the two-player game is played to 9 points and the six-player game to 11 points.
In the Heckmondwike league, when two pubs compete, each pub fields eight players, and all fours online card game play four simultaneous matches to 15 points.
The winners of each score two match points and another two match points are scored by the pub with the higher total game point score over the four tables.
There is no bonus for "all four" in the league version.
Lancashire All Fours According to Arthur Taylor's book of Pub Games St Albans, 1976; Guinness, 1992All Fours is played in Blackburn in casual games and in several leagues.
Rules are similar to the described above, with a few differences.
A player of one team cuts and a player of click at this page other team must guess whether the cut card is red or black: if the guesser is right, the guesser's team selects a player to pitch first; if not, a player of the cutting team pitches first.
The natural assumption would therefore be that all tricks are stored face down, and that all players keep playing to the last trick, even if they have no useful cards left.
According to this account, the game was much played in Kent, and originated in that county.
It was a game for two players, using the 52 card pack.
The first dealer is chosen by cutting cards - whoever cuts the highest "Put-card" deals.
For all other purposes, however, the cards rank A-K-Q-J-10-9-8-7-6-5-4-3-2 as usual.
It is not mentioned, but presumably the dealer shuffles and the dealer's opponent cuts before the deal.
Presumably the turn to deal alternates between the players.
The dealer's opponent can either accept the trump suit or beg one.
If the non-dealer begs, the dealer must either allow the non-dealer to score one point and throw in the cards, or deal another three cards each and turn another card for trumps, games free all cars this until a different suit is turned.
It could either be like the modern Trinidad game, in which all turned jacks are scored, or like the 19th century American game, in which only the jack of the final trump suit can be scored.
The higher trump wins, or if no trump is played, the higher card of the suit led.
The winner of a trick leads to the next.
The winner is the first player to reach the agreed target score, which can be from 7 to 15, but is most commonly set at 11.
A variation called Running All-Fours is briefly described.
This is played to a target score of 31 points, and the only other difference is that in the deal, the dealer scores 4 points if the turned up trump is an ace, 3 is it is a king, 2 if it is a queen or 1 if it is a jack.
North American All Fours, Old Sledge or Seven Up To judge from the literature, All Fours became very popular in North America in the 19th century.
In the 20th century it was largely superseded by bidding variations such as and.
In American card game books of the early 19th century, All Fours is a two-player game, very similar to the 17th century English game described above.
When cutting for deal the cards all fours online card game rank in their normal order with ace high, and the deal can be one or three cards at a time at the dealer's choice.
Many play that if the non-dealer begs and the dealer decides to change the trump suit, then after the necessary extra cards have been dealt, the players discard unwanted cards to reduce their hands to six cards.
The target score is 10 points.
The version of All Fours described by R.
Foster in 1897 goes by the name of Old Sledge or Seven Up.
It can be played by two or three players, each playing for themselves, or by four players in fixed partnerships, partners sitting opposite.
The deal and play are clockwise and the turn to deal passes to the left after each hand.
The dealer shuffles, the player to dealer's right cuts.
The dealer deals six cards to each player, three at a time, and then turns up a card to show the proposed trump suit.
The player to dealer's left may beg, and dealer has the usual options.
If there are three players, both opponents score, but if the opponent who did not beg needs only one point for game, he is not allowed to win in this way, so presumably the dealer is forced to run the cards in that case.
The dealer deals three more cards to each player and turns up another card; if it is the same suit as the first one, he repeats this until a new suit is turned up for trumps.
If the deck is exhausted, the cards are bunched - the cards are thrown in, shuffled and redealt by the same dealer.
After the cards have been run, any player who does not like the second trump suit can propose to bunch the cards.
If all players agree there is a redeal by the same dealer, but anyone can insist on playing with the new trumps and no points are given for this.
If a jack is turned up for trump, the dealer or dealer's team scores one point for it, but if the cards are run, no point is scored for a jack turned up in the original turned suit, and no point is scored if the cards are bunched.
The point is only scored if the turned up card that finally determines trumps is a jack.
After the cards have been run and a new trump suit determined, all players discard face-down sufficient unwanted cards to reduce their hands to six cards.
In some circles this was only done if the players had 12 or more cards, but if the cards were run only once, the players kept and played with their 9-card hands.
The player to dealer's left leads and the usual All Fours rules of play apply: players may trump at any time but can only throw a non-trump of a different suit from the lead if unable to follow suit.
The highest trump wins, or if no trump is played, the highest card of the suit led.
The winner of a trick leads to the next.
There are the usual four points: High, Low, Jack and Game, scored in that order, with the Low point going to the original holder of the card, not the player who wins it in a trick.
In the event of a tie for Game in the two- or four-player game, the point goes to the opponent s of the dealer.
This is meant to compensate to some extent for the dealer's advantage in being able to score a point if a jack is turned for trumps.
In a three-player game, if the two non-dealers tie for the Game point no one gets it, but if the dealer ties with another player, the other player gets it.
The game is usually played to seven points.
Each player or team starts with seven chips, and places one in the pool for each point they win; the winner is the first player or team to have placed all their chips in the pool.
Foster describes a variation called Blind All Fours or Pitch in which no card is turned for trumps and there is no begging or running of the cards.
In this game the first card pitched by the player to dealer's left fixes the trump suit as in Lancashire All Fours.
In this game, when the Game point is tied no one gets it.
This page is maintained by John McLeod.
© John McLeod, 2001, 2003, 2007.

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It was taken to the USA, where it became very popular in the 19th century and gave rise to numerous other games.
Meanwhile All Fours itself has become the national game of Trinidad, where it is sometimes known as All Foes, and it continues to be played in England, in Yorkshire and Lancashire.
All Fours in Trinidad With thanks to Glen Benjamin for explaining the games bingo online free all Trinidad game to me.
Players, cards and objective Normally there are four players, in two fixed partnerships, partners sitting opposite each other.
It is also possible, but less usual, for two people to play.
A standard 52 card pack is used.
In each suit, the cards rank from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The object of the game is to score points by winning tricks with valuable cards in them.
The player or team that takes more valuable cards in tricks will score one point for "game".
In addition, there are points for taking the jack of trumps in a trick, and all fours online card game the holders of the highest and lowest trumps dealt.
It is also possible for the dealer's team to score points for the card turned up for trumps during the deal.
Deal Players cut for the deal, and whoever cuts the highest card becomes the first dealer.
Deal and play are anticlockwise, and the turn to deal passes to the right after each hand.
Each player is dealt six cards.
The dealer can choose whether to deal the cards one at https://advokatof.ru/all-games/all-rapunzel-kissing-games.html time or in batches of three, but having chosen must stick to the same click to see more for the whole game.
When everyone has six cards, the dealer turns the next card face up to indicate the trump suit.
If this turned up card is an ace, six or jack, the dealer's team immediately scores for it as follows: Ace turned up.
If the player on the dealer's right would prefer a different trump suit, he says, "I beg".
The dealer then has the option to change trumps or to keep the suit of the turned up card as trumps.
If the dealer decides to keep the trumps as turned up, he says, "Take one"; the opponents of the dealer receive one point and play begins.
If the dealer agrees to change the trump suit, he sets aside the turned up card, deals three more cards to each player, and then turns up the next card to determine the trump suit, scoring for it as above if it is an ace, jack or six.
This procedure is repeated until the turn up produces a new trump suit.
The dealer's team nevertheless keeps any points they have scored for turned up cards.
Play The player on the dealer's right has the first lead, and the winner of the trick leads to the next trick.
A player who has no card of the suit led can play any card there is no obligation to play a trump in this case.
The trick is won by the highest trump card played to it; https://advokatof.ru/all-games/all-free-werewolf-games-no-download.html no trumps are played it is won by the highest card of the suit led.
Note that the effect of these rules is that is is always legal to play a trump.
The only play that is prohibited is to throw a non-trump card of a different suit from the lead when you could have followed suit.
That would be a revoke or renege, and is penalised as explained below.
Play continues until all players have played all their cards.
If the original trump suit was accepted there will be six tricks, but if a change of trump suit was begged for and allowed, the players will have larger hands and there will be 9 or 12 tricks, or possibly even more in a two-player game.
Scoring At the end of the play, points are scored for the cards that were dealt or taken all free games angry birds tricks.
The points are as follows: High 1 point This point is won by the team of the player who had the highest trump.
Low 1 point This point is won by the team of the player who held the lowest trump that was dealt.
It does not matter who wins the trick containing this trump - the point is for the original holders.
Jack 1 or 3 points If the jack of trumps wins a trick, or is won in a trick by the partner of the holder, the team with the jacks scores 1 point.
If the jack is captured in a trick won by the opponents of the holder, the team capturing the jack scores 3 points for hang jack.
If the jack of trumps was not dealt, then of course neither team scores for it.
Game 1 point This point goes to the team that wins the more valuable cards in tricks.
Each team adds up the total value of the cards in their tricks, and whichever team has more scores the game point.
If both teams have the same value of cards, no one gets the game point.
Each team keeps a cumulative total of points they have won, and the first team to reach a total of 14 or more points over however many hands it takes wins the overall game.
When nearing the end of a game, the points are counted strictly in the order high, low, jack, game to determine who has reached 14 first, so a tie is impossible.
For example, suppose that at the start of a hand both teams have 13 points, that no points are scored for the turned up trump, and the trump suit is accepted.
If team A has the highest trump, but team B win low, jack and game, then team A will win, because their point for high takes them to 14 before the other team can score.
Irregularities Misdeal If the dealer gives the wrong number of cards to the players, the opponents score one point for a misdeal, and the cards must be thrown in and shuffled and dealt again.
Revoking - also called Reneging This is playing a card of a non-trump card of a different suit from the card that was led when you could have followed suit.
There is no penalty provided that the error is corrected by the player of the incorrect card before the end of the trick.
An opposing player who notices the error may call the revoke at any time up to the end of the hand, and in that case the penalty is as follows.
Calling If a player exposes a card other than in normal play, it must be left face up on the table.
The opponents can then "call" for this card to be played on any subsequent trick, provided that playing it will not cause a revoke.
Variations In Tobago, it is the two rather than the six which scores two points when turned up.
Some play that a player who has no click to see more is forced to beg.
Some play that "undertrumping" is not allowed.
That is: if a non-trump suit is led and trumped, a later player is not allowed to play a lower trump unless he has no option.
Other Trinidad All Fours web pages As you might expect, Trinidad All Fours is also played in other places where there are people with a Trinidadian cultural background.
For example, here is the web site of thein Canada.
Trinidad All Fours software and on line games You can obtain a Trinidad All Fours program atwhich can be used to play against the computer or against an opponent on line.
check this out online mobile phone version is also available.
You can play four-player Trinidad All Fours on line against live opponents at.
An online Caribbean All Fours game is available at.
West Yorkshire All Fours All Fours remains popular in parts of northern England.
It is played in West Yorkshire pubs informally and on a league basis.
Also Arthur Taylor, in his book of Pub Games reports a slightly different version played around Blackburn, Lancashire.
I will describe the West Yorkshire version first, based on games played in 2003 in the Black Labrador pub, Batley, which belongs to the.
I would like to thank the landlord John Dunning and his wife Anita for their help and hospitality.
There are four players in two fixed partnerships, partners sitting opposite.
A standard 52 card pack is used, with the ace high and two low as usual.
To begin the game, any player shuffles the cards, offers them to be cut by the player to the right, and deals the cards one at a time face up clockwise beginning with the player to their left until a jack appears.
The player who received the jack will pitch first, and the player to the right of the pitcher will deal the first hand.
Deal and play are clockwise, and the turn https://advokatof.ru/all-games/hack-steam-all-games-free.html deal passes to the left after each hand.
The dealer shuffles all the cards, and must offer them to the opponent to the right to cut.
The opponent may cut the cards or leave them as they are.
The dealer deals six cards to each player, clockwise, in three rounds.
The number of cards dealt to each player in each round is at the choice of the dealer, for example all the cards may be dealt two at a time, or the dealer could deal one round three cards at a time, then one round two cards at a time and finish with a round of single cards.
No card is turned up for trumps.
Instead, the pitcher the player to dealer's left leads or "pitches" any card and the suit of that card is trumps for the hand.
The pitcher's partner must not look at his or her cards until after the pitcher has led.
This is to avoid any suspicion that the pitcher's partner might signal to the pitcher what suit to lead.
The penalty if the pitcher's partner breaks this rule is 4 points to the other team.
The rules of play are the same as in Trinidad.
A player who has a card of the suit led must either follow suit or trump.
A player with no card of the suit led can play any card.
The trick is won by the highest trump, or if it contains none, by the highest card of the suit led, and the winner leads to the next trick.
The first trick is stacked face up in front of one member of the team that won it, with a trump on top, to indicate the trump suit.
Subsequent tricks are stored face down in front of one member of the winning team, in the usual way.
If you have no trumps and no valuable cards left nothing higher than a nineand you are not winning the current trick, you are allowed to indicate to your partner that your remaining cards are useless by throwing in your hand.
This is normally done by playing all your cards together, face up to the current trick.
You then take no further part in the play, and your partner continues alone.
When the six tricks have been played, points are awarded in order as follows.
If the Jack was not dealt, this point is not awarded.
In the unusual case where both teams have exactly the same total value of cards in their tricks, neither team scores the point for game.
The points are pegged on a special all fours online card game peg board, and the first team to reach 11 points wins.
In the event that both teams are close to winning, the points are always pegged in the order high, low, jack, game.
So, for example, if the score is 10-10 the team holding the highest trump will win the match, even if the other team would have won the other three points.
When playing for money, it is usual to agree a stake for winning the match, and an additional stake for winning all four points in one hand.
For example, if playing 2 pounds and 1 pound, if team A scores all four twice and wins the match, while team B scores all four once, each member of team A would receive 3 pounds 2+1+1-1 and each member of team B would pay 3 pounds.
When there is a payment for 'all four', the play of the last hand of a match must be continued as long as there is a chance of 'all four' being made, even if the result of the match is already settled.
For example, a team with 10 points pitches the ace of trumps, winning the match, but can continue playing to try all fours online card game make all four on the hand, but if an opponent has the trump 2, play can end, since there is nothing more at stake.
Tactics The choice of pitch is of great importance.
A short suit containing games all nokia free ace is preferable to a longer suit of intermediate cards; a suit containing the ace and two, for two sure points, is ideal.
The jack may yield a point if protected by other cards in the same suit, but it would be better to pitch a bare ace or even a two for a sure point than say the eight from J-8 for a possible point if your jack is not caught.
However, a jack in a three-card suit can usually be saved, so for example J-9-2 would be a better suit to pitch from than A-6.
Lacking aces, it may be worth choosing a suit headed by a king or even a queen.
Since only 24 of the 52 cards are dealt out, your king or queen could score the high point if no one has the top card s of the suit.
In the play, do not be too concerned with winning tricks, unless they are of some value.
Rather than win a cheap trick it is often better to leave an opponent 'in' i.
The most important objective of the play is to catch or save the jack of trumps, if it has been dealt.
If you have one of the top three trumps, and suspect the opponents may have the jack, it is worth saving your top card until you can catch the jack.
As far as the game point is concerned, the most important cards are the tens, which account for half the value of the pack, but are difficult to save since they are only the fifth highest cards of their suits.
If your partner is winning a trick in a suit which you are 'off' have no cards indon't neglect to throw a ten of another suit into the trick if you have one.
When playing second to a trick, it is sometimes worth playing a ten in the hope that partner can win the trick.
Sometimes a player will 'push' with a ten - offer it in the hope that the opponents will use a high trump to capture it.
A simple example would be to trump with the 10 holding J-10 in the hope that an opponent with a top trump would use it to catch the 10 and let you save your jack.
As in any game it is important to pay attention to the fall of the cards.
You cannot accurately count the suits, since over half the cards are undealt, but there are many inferences from the cards that are played or not played.
To begin with, anyone who does not play a trump to the first trick is off trumps, so their right-hand opponent can win tricks efficiently with small trumps or top cards of other suits.
Ideally you should be aware when players are off other suits, and also when any of your cards becomes a 'bobby' - the highest outstanding card of its suit.
Tactics are affected to some extent by the score in the match.
If you are a long way behind it is worth taking risks to catch up; if you are ahead you should play safe.
Variations When partnerships are not arranged in advance, at the start of the game cards are dealt around face up until all four jacks have appeared a player who has received a jack is dealt no more cards.
The people with the two red jacks are partners against those with the black jacks.
The same procedure can be used when there are more than four people wishing to play.
The four who received the jacks play and the others wait for a future opportunity to join in.
Some cut to decide first pitch - highest card pitches first.
In some places 'trumping in' is not allowed.
In these places you are only allowed to play a trump if a trump is led, or if you are unable to follow suit to a non-trump lead.
One correspondent told me that the original version of the rules, in which a trump can be played at any time, is known as 'Batley Carr Rules' or 'Scarborough Rules'.
Another tells me that trumping in is allowed in Holmfirth, but 3 miles away in Honley it is not.
The rules of play and scoring are exactly the same is for four players; the two-player game is played to 9 points and the six-player game to 11 points.
In the Heckmondwike league, when two pubs compete, each pub fields eight players, and they play four simultaneous matches to 15 points.
The winners of each score two match points and another two match points are scored by the pub with the higher total game point score over the four tables.
There is no bonus for "all four" in the league version.
Lancashire All Fours According to Arthur Taylor's book of Pub Games St Albans, 1976; Guinness, 1992All Fours is played in Blackburn in casual games and in several leagues.
Rules are similar to the described above, with a few differences.
A player of one team cuts and a player of the other team must guess whether the cut card is red or black: if the guesser is right, the guesser's team selects a player to pitch first; if not, a player of the cutting team pitches first.
The natural assumption would therefore be that all tricks are stored face down, and that all players keep playing to the last trick, even if they have no useful cards left.
According to this account, the game was much played in Kent, and originated in that county.
It was a game for two players, using the 52 card pack.
The first dealer is chosen by cutting cards - whoever cuts the highest "Put-card" deals.
For all other purposes, however, the cards rank A-K-Q-J-10-9-8-7-6-5-4-3-2 as usual.
It is not mentioned, but presumably the dealer shuffles and the dealer's opponent cuts before the deal.
Presumably the turn to deal alternates between the players.
The dealer's opponent can either accept the trump suit or beg one.
If the non-dealer begs, the dealer must either allow the non-dealer to score one point and throw in the cards, or deal another three cards each and turn another card for trumps, repeating this until a different suit is turned.
It could either be like the modern Trinidad game, in which all turned jacks are scored, or like the 19th century American game, in which only the jack of the final trump suit can be scored.
The higher trump wins, or if no trump is played, the higher card of the suit led.
The winner of a trick leads to the next.
The winner is the first player to reach the agreed target score, which can be from 7 to 15, but is most commonly set at 11.
A variation called Running All-Fours is briefly described.
This is played to a target score of 31 points, and the only other difference is that in the deal, the dealer scores 4 points if the turned up trump is an ace, 3 is it is a king, 2 if it is a queen or 1 if it is a jack.
North American All Fours, Old Sledge or Seven Up To judge from the literature, All Fours became very popular in North America in the 19th century.
In the 20th century it was largely superseded by bidding variations such as and.
In American card game books of the early 19th century, All Fours is a two-player game, very similar to the 17th century English game described above.
When cutting for deal the cards now rank in their normal order with ace high, and the deal can be one or three cards at a time at the dealer's choice.
Many play that if the non-dealer begs and the dealer decides to change the trump suit, then after the necessary extra cards have been dealt, the players discard unwanted cards to reduce their hands to six cards.
The target score is 10 points.
The version of All Fours described by R.
Foster in 1897 goes by the name of Old Sledge or Seven Up.
It can be played by two or three players, each playing for themselves, or by four players in fixed partnerships, partners sitting opposite.
The deal and play are clockwise and the turn to deal passes to the left after each hand.
The dealer shuffles, the player to dealer's right cuts.
The dealer deals six cards to each player, three at a time, and then turns up a card to show the proposed trump suit.
The player to dealer's left may beg, and dealer has the usual options.
If there are three players, both opponents score, but if the opponent who did not beg needs only one point for game, he is not allowed to win in this way, so presumably the dealer is forced to run the cards in that case.
The dealer deals three more cards to each player and turns up another card; if it is the same suit as the first one, he repeats this until a new suit is turned up for trumps.
If the deck is exhausted, the cards are bunched - the cards are thrown in, shuffled and read more by the same dealer.
After the cards have been run, any player who does not like the second trump suit can propose to bunch the cards.
If all players agree there is a redeal by the same dealer, but anyone can insist on playing with the new trumps and no points are given for this.
If a jack is turned up for trump, the dealer or dealer's team scores one point for it, but if the cards are run, no point is scored for a jack turned up in the original turned suit, and no point is scored if the cards are bunched.
The point is only scored if the turned up card that finally determines trumps is a jack.
After the cards have been run and a new trump suit determined, all players discard face-down sufficient unwanted cards to reduce their hands to six cards.
In some circles this was only done if the players had 12 or more cards, but if the cards were run only once, the players kept and played with their 9-card hands.
The player to dealer's left leads and the usual All Fours rules of play apply: players may trump at any time but can only throw a non-trump of a different suit from the lead if unable to follow suit.
The highest trump wins, or if no trump is played, the highest card of the suit led.
The winner of a trick leads to the next.
There are the usual four points: High, Low, Jack and Game, scored in that order, with the Low point going to the original holder of the card, not the player who wins it in a trick.
In the event of a tie for Game in the two- or four-player game, the point goes to the opponent s of the dealer.
This is meant to compensate to some extent for the dealer's advantage in being able to score a point if a jack is turned for trumps.
In a three-player game, if the two non-dealers tie for the Game point no one gets it, but if the dealer ties with another player, the other player gets it.
The game is usually played to seven points.
Each player or team starts with seven chips, and places one in the pool for each point they win; the winner is the first player or team to have placed all their chips in the pool.
Foster describes a variation called Blind All Fours or Pitch in which no card is turned for trumps and there is no begging or running of the cards.
In this game the first card pitched by the player to dealer's left fixes the trump suit as in Lancashire All Fours.
In this game, when the Game point is tied no one gets it.
This page is maintained by John McLeod.
© John McLeod, 2001, 2003, 2007.

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All Fours Game Rules - How to Play All Fours the Card Game
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OBJECTIVE OF ALL FOURS: Win valuable tricks.
NUMBER OF PLAYERS: 4 players, 2 partnerships or 2 players NUMBER OF CARDS: standard 52-card All fours online card game OF CARDS: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 TYPE OF Check this out Trick-Taking AUDIENCE: Adult INTRODUCTION TO ALL FOURS All Fours was born in England around the 17th century.
After, it was brought to the United States where it became quite popular in the 19th century and spawned many similar games.
All Fours is also the national game of All fours online card game, where it is commonly referred to as All Foes.
Below are the Trinidadian rules.
THE DEAL The goal of All Fours is to win tricks with valuable cards and score points.
The team or player that has the most valuable cards at the end of the all fours online card game scores a single game point.
There are extra points dealt for taking the jack from the trump suit, holding the highest and lowest card from the trump suit, the dealer may score for the card that is flipped for trumps in the deal.
Player cut to be the dealer.
Which ever player cuts the deck at the highest card is the see more dealer.
The deal and play move to the right or counterclockwise.
games kissing all rapunzel dealer deals each player 6 cards.
The dealer can decide how they would like to deal them, one at a time or in sets of three.
The method, however, must be consistent throughout the game.
After each player has their 6 cards, the valuable all games cars free all flips over the next card.
This card indicates what suit will be the trump suit.
However, if the dealer changes the trump suit, they discard the current trump card, deal 3 extra cards to each player, and flips over the next trump card.
The dealer can score for this trump card following the scheme above.
Deals 3 more cards to players and flips over a new trump, possibly scoring again.
This is repeated until a new trump is procured.
Dealer retains any points earned thus far.
If not, they may play any card in hand.
If they can do neither they can play any card at all.
A trick is won by playing the highest trump card, or if there are no trumps played all fours online card game highest ranking card in the suit led with.
Play continues until all tricks have been played each player has played all their cards.
Generally, the game all fours online card game 6 tricks 1 trick per cardbut all fours online card game the dealer dealt more cards there can be 6 or 12 tricks, possibly more.
SCORING After all tricks have been taken, cards are scored as follows: High: 1 point, won by the team who had the highest trump card dealt.
Low: 1 point, won by the team with the lowest trump card dealt.
This goes to the original holder of the all fours online card game, not the winner of it.
Game: 1 point, winning the most amount of valuable cards by taking tricks.
Only the top 5 cards of each suit are given values.
Teams sum their total value of cards, whoever has the highest number of points wins the game point.
The first team to earn 14 or more points wins the game in general.

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Rules of Card Games: All Fours
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It was taken to the USA, where it became very popular in the 19th century and gave rise to numerous other games.
Meanwhile All Fours itself has become the national game of Trinidad, where it is sometimes known as All Foes, and it continues to be played in England, in Yorkshire and Lancashire.
All Fours in Trinidad With thanks to Glen Benjamin for explaining the modern Trinidad game to me.
Players, cards and objective Normally there are four players, in two fixed partnerships, partners sitting opposite each other.
It is also possible, but less usual, for two people to play.
A standard 52 card pack is used.
In each suit, the cards rank from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The object of the game is to score points by winning tricks with valuable cards in them.
The player or team that takes more valuable cards in tricks will score one point for "game".
In addition, there are points for taking the jack of trumps in a trick, and for the holders of the highest and lowest trumps dealt.
It is also possible for the dealer's team to score points for the card turned up for trumps during the deal.
Deal Players cut for the deal, and whoever cuts the highest card becomes the first dealer.
Deal and play are anticlockwise, and the turn to deal passes to the right after each hand.
Each player is dealt six cards.
The dealer can choose whether to deal the cards one at a time or in batches of three, but having chosen must stick to the same method for the whole game.
When everyone has six cards, the dealer turns the next card face up to indicate the trump suit.
If this turned up card is an ace, six or jack, the dealer's team immediately scores for it as follows: Ace turned up.
If the player on the dealer's right would prefer a different trump suit, he says, "I article source />The dealer then has the option to change trumps or to keep the suit of the turned up card as trumps.
If the dealer decides to keep the trumps as turned up, he says, "Take one"; the opponents of the dealer receive one point and play begins.
If the dealer agrees to change the trump suit, he sets aside the turned up card, deals three more cards to each player, and then turns up the next card to determine the trump suit, scoring for it as above if it is an ace, jack or six.
This procedure is repeated until the turn up produces a new trump suit.
The dealer's team nevertheless keeps any points they have scored for turned up cards.
Play The player on the dealer's right has the first lead, and the winner of the trick leads to the next trick.
A player who has no card of the suit led can play any card there is no obligation to play a trump in this all best online free />The trick is won by the highest trump card played to it; if no trumps are played it is won by the highest card of the suit led.
Note that the effect of these rules is that is is always legal to play a trump.
The only play that is prohibited is to throw a non-trump card of a different suit from the lead when you all fours online card game have followed suit.
That would be a revoke or renege, and is penalised as explained below.
Play continues until all players have played all their cards.
If the original trump suit was accepted there will be six tricks, but if a change of trump suit was begged for and allowed, the players will have larger hands and there will be 9 or 12 tricks, or possibly even more in a two-player game.
Scoring At the end of the play, points are scored for the cards that were dealt or taken in tricks.
pc names list all games points are as follows: High 1 point This point is won by the team of the player who had the highest trump.
Low 1 point This point is won by the team of the player who held the lowest trump that was dealt.
It does not matter who wins the trick containing this trump - the point is for all fours online card game original holders.
Jack 1 or 3 points If the jack of trumps wins a trick, or is won in a trick by the partner of the holder, the team with the jacks scores 1 point.
If the jack is captured in a trick won by the opponents of the holder, the team capturing the jack scores 3 points for hang jack.
If the jack of trumps was not dealt, then of course neither team scores for it.
Game 1 point This point goes to the team that wins the more valuable cards in tricks.
Each team adds up the total value of the cards in their tricks, and whichever team has more scores the game point.
If both teams have the same value of cards, no one gets the game point.
Each team keeps a cumulative total of points they have won, and the first team to reach a total of 14 or more points over however many hands it takes wins the overall game.
When nearing the end of a game, the points are counted strictly in the order high, low, jack, game to determine who has reached 14 first, so a tie is impossible.
For example, suppose that at the start of a hand both teams have 13 points, that no points are scored for the turned up trump, and the trump suit is accepted.
If team A has the highest trump, but team B win low, jack and game, then team A will win, because their point for high takes them to 14 before the other team can score.
Irregularities Misdeal If the dealer gives the wrong number of cards to the players, the opponents score one point for a misdeal, and the cards must be thrown in and shuffled and dealt again.
Revoking - also called Reneging This is playing a card of a non-trump card of a different suit from the card that was led when you could have followed suit.
There is no penalty provided that the error is corrected by the player of the incorrect card before the end of the trick.
An opposing player who notices the error may call the revoke at any time up to the end of the hand, and in that case the penalty is as follows.
Calling If a player exposes a card other than in normal play, it must be left face up on the table.
The opponents can then "call" for this card to be played on any subsequent trick, provided that playing it will not cause a revoke.
Variations In Tobago, it is the two rather than the six which scores two points when turned up.
Some play that a player who has no trumps is forced to beg.
Some play that "undertrumping" is not allowed.
That is: if a non-trump suit is led and trumped, a later player is not allowed to play a lower trump unless he has no option.
Other Trinidad All Fours web pages As you might expect, Trinidad All Fours is also played in other places where there are people with a Trinidadian cultural background.
For example, here is the web site of thein Canada.
Trinidad All Fours software and on line games You can obtain a Trinidad All Fours program atwhich can be used to play against the computer or against an opponent on line.
An online mobile phone version is also available.
You can play four-player Trinidad All Fours on line against live opponents at.
An online Caribbean All Fours game is available at.
West Yorkshire All Fours All Fours remains popular in parts of northern England.
It is played in West Yorkshire pubs informally and on a league basis.
Also Arthur Taylor, in his book of Pub Games reports a slightly different version played around Blackburn, Lancashire.
I will describe the West Yorkshire version first, based on games played in 2003 in the Black Labrador pub, Batley, which belongs to the.
I would like to thank the landlord John Dunning and his wife Anita for their help and hospitality.
There are four players in two fixed partnerships, partners sitting opposite.
A standard 52 card pack is used, with the ace high and two low as usual.
To begin https://advokatof.ru/all-games/all-new-games-free-download-for-mobile-nokia-x2-02.html game, any player shuffles the cards, offers them to be cut by the player to the right, and deals the cards one at a time face up clockwise beginning with the player to their left until a jack appears.
https://advokatof.ru/all-games/free-all-games-nokia.html player who received the jack will pitch first, and the player to the right of the pitcher will deal the first hand.
Deal and play are clockwise, and the turn to deal passes to the left after each hand.
The dealer shuffles all the cards, and must offer them to the opponent to the right to cut.
The opponent may cut the cards or leave them as they are.
The dealer deals six cards to each player, clockwise, in three rounds.
The number of cards dealt to each player in each round is at the choice of the dealer, for example all the cards may be dealt two at a time, or the dealer could deal one round three cards at a time, then one round two cards at a time and finish with a round of single cards.
No card is turned up for trumps.
Instead, the pitcher the player to dealer's left leads or "pitches" any card and the suit of that card is trumps for the hand.
The pitcher's partner must not look at his or her cards until after the pitcher has led.
This is to avoid any suspicion that the pitcher's partner might signal to the pitcher what suit to lead.
The penalty if the pitcher's partner breaks this rule is 4 points to the other team.
The rules of play are the same as in Trinidad.
A player who has a card of the suit led must either follow suit or trump.
A player with no card of the suit led can play any card.
The trick is won by the highest trump, or if it contains none, by the highest card of the suit led, and the winner leads to the next trick.
The first trick is stacked face up in front of one member of the team that won it, with a trump on top, to indicate the trump suit.
Subsequent tricks are stored face down in front of one member of the winning team, in the usual way.
If you have no trumps and no valuable cards left nothing higher than a nineand you are not winning the current trick, you are allowed to indicate to your partner that your remaining cards are useless by throwing in your hand.
This is normally done by playing all your cards together, face up to the current trick.
You then take no further part in the play, and your partner continues alone.
When the six tricks have been played, points are awarded in order as follows.
If the Jack was not dealt, this point is not awarded.
In the unusual case where both teams have exactly the same total value of cards in their tricks, neither team scores the point for game.
The points are pegged on a special wooden peg board, and the first team to reach 11 points wins.
In the event that both teams are close to winning, the points are always pegged in the order high, low, jack, game.
So, for example, if the score is 10-10 the team holding the highest trump will win the match, even if the other team would have won the other three points.
When playing for money, it is usual to agree a stake for winning the match, and an additional stake for winning all four points in one hand.
For example, if playing 2 pounds and 1 pound, if team A scores all four twice and wins the match, while team B scores all fours online card game four once, each member of team A would receive 3 pounds 2+1+1-1 and each member of team B would pay 3 pounds.
When there is a payment for 'all four', the play of the last hand of a match must be continued as long as there is a chance of 'all four' being made, even if the result of the match is already settled.
For example, a team with 10 points pitches the ace of trumps, winning the match, but can continue playing to try to make all four on the hand, but if an opponent has the trump 2, play can end, since there is nothing more at stake.
Tactics The choice of pitch is of great importance.
Since this first card fixes the https://advokatof.ru/all-games/all-hack-games.html suit, it determines who will win two of the four possible points: high and low.
A short suit containing the ace is preferable to a longer suit of intermediate cards; a suit containing the ace and two, for two sure points, is ideal.
The jack may yield a point if protected by other cards in the same suit, but it would be better to pitch a bare ace or even a two for a sure point than say the eight from J-8 for a possible point if your jack is not caught.
However, a jack in a three-card suit can usually be saved, so for example J-9-2 would be a better suit to pitch from than Continue reading />Lacking aces, it may be worth choosing a suit headed by a king or even a queen.
Since only 24 of the 52 cards are dealt out, your king or queen could score the high point if no one has the top card s of the suit.
In the play, do not be too concerned with winning tricks, unless they are of some value.
Rather than win a cheap trick it is often better to leave an opponent 'in' i.
The most important objective of the play is to catch or save the jack of trumps, if it has been dealt.
If you have one of the top three trumps, and suspect the opponents may have the jack, it is worth saving your top card until you can catch the jack.
As far as the game point is concerned, the most important cards are the tens, which account for half the value of the https://advokatof.ru/all-games/all-micheal-jackson-games.html, but are difficult to save since they are only the fifth highest cards of their suits.
If your partner is winning a trick in a suit which you are 'off' have no cards indon't neglect to throw a ten of another suit into the trick if you have one.
When playing second to a trick, it is sometimes worth playing a ten in the hope that partner can win the trick.
Sometimes a player will 'push' with a ten - offer it in the hope that the opponents will use a high trump to capture it.
A simple example would be to trump with the 10 holding J-10 in the hope that an opponent with a top trump would use it to catch the 10 and let you save your jack.
As in any game it is important to pay attention to the fall of the cards.
You cannot accurately count the suits, since over half the cards are undealt, but there are many inferences from the cards that are played or not played.
To begin with, anyone who does not play a trump to the first trick is off trumps, so their right-hand opponent can win tricks efficiently with small trumps or top cards of other suits.
Ideally you should be aware when players are off other suits, and also when any of your cards becomes a 'bobby' - the highest outstanding card of its suit.
Tactics are affected to some extent by the score in the match.
If you are a long way behind it is worth taking risks to catch up; if you are ahead you should play safe.
Variations When partnerships are not arranged in advance, at the start of the game cards are dealt around face up until all four jacks have appeared a player who has received a jack is dealt no more cards.
The people with the two red jacks are partners against those with the black jacks.
The same procedure can be used when there are more than four people wishing to play.
The four who received the jacks play and the others wait for a future opportunity to join in.
Some cut to decide first pitch - highest card pitches first.
In some places 'trumping in' is not allowed.
In these places you are only allowed to play a trump if a trump is led, or if you are unable to follow suit to a non-trump lead.
One correspondent told me that the original version of the rules, in which a trump can be played at any time, is known as 'Batley Carr Rules' or 'Scarborough Rules'.
Another tells me that trumping in is allowed in Holmfirth, but 3 miles away in Honley it is not.
It is possible for six people to play, in three teams of two, or two people to play against each other.
The rules of play and scoring are exactly the same is for four players; the two-player game is played to 9 points and the six-player game to 11 points.
In the Heckmondwike league, when two pubs compete, each pub fields eight players, and they play four simultaneous matches to 15 points.
The winners of each score two match points and another two match points are scored by the pub with the higher total game point score over the four tables.
There is no bonus for "all four" in the league version.
Lancashire All Fours According to Arthur Taylor's book of Pub Games St Albans, 1976; Guinness, 1992All Fours is played in Blackburn in casual games and in several leagues.
Rules are similar to the described above, with a few differences.
A player of one team cuts and a player of the other team must guess whether the cut card is red or black: if the guesser is right, the guesser's team selects a player to pitch first; if not, a player of the cutting team pitches first.
The natural assumption would therefore be that all tricks are stored face down, and that all players keep playing to the last trick, even if they have no useful cards left.
According to this account, the game was much played in Kent, and originated in that county.
It was a game for two players, using the 52 card pack.
The first dealer is chosen by cutting cards - whoever cuts the highest "Put-card" deals.
For all other purposes, however, the cards rank A-K-Q-J-10-9-8-7-6-5-4-3-2 as usual.
It is not mentioned, but presumably the dealer shuffles and the dealer's opponent cuts before the deal.
Presumably the turn to deal alternates between the players.
The dealer's opponent can either accept the trump suit or beg one.
If the non-dealer begs, the dealer must either allow the non-dealer to score one point and throw in the cards, or deal another three cards each and turn another card for trumps, repeating this until a different suit is turned.
It could either be like the modern Trinidad game, in which all turned jacks are scored, or like the 19th century American game, in which only the jack of the final trump suit can be scored.
The higher trump wins, or if no trump is played, the higher card of the suit led.
The winner of a trick leads to the next.
The winner is the first player to reach the agreed target score, which can be from 7 to 15, but is most commonly set at 11.
A variation called Running All-Fours is briefly described.
This is played to a target score of 31 points, and the only other difference is that in the deal, the dealer scores 4 points if the turned up trump is an ace, 3 is it is a king, 2 if it is a queen or 1 if it is a jack.
North American All Fours, Old Sledge or Seven Up To judge from the literature, All Fours became very popular in North America in the 19th century.
In the 20th century it was largely superseded by bidding variations such as and.
In American card game books of the early 19th century, All Fours is a two-player game, very similar to the 17th century English game described above.
When cutting for deal the cards now rank in their normal order with ace high, and the deal can be one or three cards at a time at the dealer's choice.
Many play that if the non-dealer begs and the dealer decides to change the trump suit, then after the necessary extra cards have been dealt, the players discard unwanted cards to reduce their hands to six cards.
The target score is 10 points.
The version of All Fours described by R.
Foster in 1897 goes by the name of Old Sledge or Seven Up.
It can be played by two or three players, each playing for themselves, or by four players in fixed partnerships, partners sitting opposite.
The deal and play are clockwise and the turn to deal passes to the left after each hand.
The dealer shuffles, the player to dealer's right cuts.
The dealer deals six cards to each player, three at a time, and then turns up a card to show the proposed trump suit.
The player to dealer's left may beg, and dealer has the usual options.
If there are three players, both opponents score, but if the opponent who did not beg needs only one point for game, he is not allowed to win in this way, so presumably the dealer is forced to run the cards in that case.
The dealer deals three more cards to each player and turns up another card; if it is the same suit as the first one, he repeats this until a new suit is turned up for trumps.
If the deck is exhausted, the cards are bunched - the cards are thrown in, shuffled and redealt by the same dealer.
After all fours online card game cards have been run, any player who does not like the second trump suit can propose to bunch the cards.
If all players agree there is a redeal by the same dealer, but anyone can insist on playing with the new trumps and no points are given for this.
If a jack is turned up for trump, the dealer or dealer's team scores one point for it, but if the cards are run, no point is scored for a jack turned up in the original turned suit, and no point is scored if the cards are bunched.
The point is only scored if the turned up card that finally determines trumps is a jack.
After the cards have been run and a new trump suit determined, all players discard face-down sufficient unwanted cards to reduce their hands to six cards.
In some circles this was only done if the players had 12 or more cards, but if the cards were run only once, the players kept and played with their 9-card hands.
The player to dealer's left leads and the usual All Fours rules of play apply: players may trump at any time but can only throw a non-trump of a different suit from the lead if unable to follow suit.
The highest trump wins, or if no trump is played, the highest card of the suit led.
The winner of a trick leads to the next.
There are the usual four points: High, Low, Jack and Game, scored in that order, with the Low point going to the original holder of the card, not the player who wins it in a trick.
In the event of a tie for Game in the two- or four-player game, the point goes to the opponent s of the dealer.
This is all fours online card game to compensate to some extent for the dealer's advantage in being able to score a point if a jack is turned for trumps.
In a three-player game, if the two non-dealers tie for the Game point no one gets it, but if the dealer ties with another player, the other player gets it.
The game is usually played to seven points.
Each player or team starts with seven chips, and places one in the pool for each point they win; the winner is the first player or team to have placed all their chips in the pool.
Foster describes a variation called Blind All Fours or Pitch in which no card is turned for trumps and there is no begging or running of the cards.
In this game the first card pitched by the player to dealer's left fixes the trump suit as in Lancashire All Fours.
In this game, when the Game point is tied no one gets it.
This page is maintained by John McLeod.
© John McLeod, 2001, 2003, 2007.