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The series of four games, titled.
Players may transfer their characters and data between games in the series.
Each game comes with an extra containing an episode ofthe accompanying series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called which explores the mysterious origins of The World.
Set after the events of the anime seriesthe games focus on a player named Kite and his quest to discover why some users have become as a result of playing The World.
The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Critics gave the series mixed reviews.
It was praised for its unique setting and its commitment to preserveas well as the character designs.
However, it was criticized for uneven pacing and a lack of improvement between games.
The commercial success of the franchise led to the production of —a of the series with online capabilities—andanother video game trilogy.
The player's party, consisting of Kite, BlackRose, and Wiseman, is battling a monster.
The red reticle shows which enemy is currently being targeted.
Players may attack in real time by pressing the X button.
The player controls the on-screen Kite from a third-person perspective but first-person mode is available.
The player manually controls the viewing perspective using the game controller.
Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat.
They can also log off from The World and return to a interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.
The player may save the game to a both check this out the desktop and within The World at a Save Shop.
A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.
The series is typical of action role-playing games, in which players attack enemies in real time.
The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform.
The player directly controls Kite and the other characters are controlled by.
The player may either provide the computer-controlled characters with guidelines "attack", "first aid", "magic", etc.
Most hostile creatures are contained within magic portals and combat will not begin until the player character approaches the portal and releases the monsters inside.
Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.
Many monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite.
Data Drain is used to repair the damaged monsters' data and render them vulnerable but its use increases Kite's level of infection, randomly causing harmful side effects.
The infection can be cured by defeating enemies without Data Drain.
Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World.
In many towns, the player may also raise a sentient, pig-like creature called download games all new 2019 Grunty, which can be ridden in fields and in later games raced for prizes.
A blue portal called the Chaos Gate is used to travel between towns called "servers" and to access the fields and dungeons where battles occur.
A three-word controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase.
Certain plot-related areas have restricted access, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.
After a called "Pluto's Kiss" crashes nearly all hack games computer in the world, access to the Internet is closed to the general public to address security concerns.
After two all hack games without the Internet and online games, article source called The World is released.
It becomes the most popular online game of all time with all hack games 20 million unique players.
Shortly before the events portrayed in the.
However, the developers blame their condition on.
The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant.
Her death inspired Hoerwick to create the game.
Elements of the poem are coded into the game's programming.
The hidden purpose of Hoerwick's game is to develop the AIwhich is capable of making decisions for itself.
To this end, Hoerwick inserted functions into the system which monitor and extract behavioral source from millions of the game's players to aid in the AI's learning process.
After Hoerwick's death, these pieces of code became to the current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.
Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims.
The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow to The World whose brother is also in a coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team.
Helba, a professionaland Lios, a reluctantalso aid in Kite's efforts to rescue the coma victims.
In the first dungeon they visit, they encounter a girl in white, All the in the world play, being chased by a humanoid monster.
Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World's servers.
Kite's player discovers that Yasuhiko, Orca's player, has fallen after the attack, and resolves to discover the cause.
Kite meets BlackRose, who takes him to a where they are attacked by a headless swordsman.
The legendary player Balmung appears and defeats it, but the monster revives itself as a Data Bug.
The Book of Twilight then activates, altering Kite's character data and giving him the Twilight Bracelet.
He uses its Data Drain to correct the swordsman's code, allowing Balmung to kill it.
Balmung accuses Kite of causing the viral infection spreading through the game, and leaves.
Kite and BlackRose decide to cooperate to help the coma victims.
After investigating a number of leads, Kite and BlackRose track down Skeith, the creature that put Orca into a coma.
They defeat Skeith, but it transforms into a larger enemy called Cubia, from which they escape.
He tries to delete Kite's character data, but fails due to Kite's data being encrypted by the Book of Twilight.
Helba intervenes, and convinces Lios to observe Kite for the time being.
Lios directs them to an visit web page where they find Innis, a monster with powers similar to Skeith's.
Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI.
They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.
Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet.
He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the poem Epitaph of Twilight, upon which The World is based.
Wiseman helps grant them access to Net Slum, a place known as a paradise for hackers and wandering AIs.
Upon arrival, another Cursed Wave monster called Magus attacks them.
They defeat it and return to the Root Town, where they discover that the computer virus has spread to The World 's main servers and into the real world.
BlackRose tells Kite that her brother became comatose under similar circumstances as Orca, which renews both characters' determination.
Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba's assistance.
Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the real world to malfunction.
Aura contacts Kite again, but their meeting is cut short by Cubia's reappearance.
Lios, observing Cubia's https://advokatof.ru/all-games/all-scratch-off-games.html, agrees to join Kite, Helba, and the others to combat the Cursed Wave.
In the resulting operation, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real world.
To fix the problem, Helba replaces it with a copy of the Net Slum.
At the bottom of a dungeon, Kite encounters Mia, a member of his party.
He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.
Meanwhile, Cubia grows stronger, and Kite's team barely fends off its latest attack.
In contrast, Operation Orca is a success as they destroy Tarvos, the next Wave monster.
Kite seeks the advice of Harald Hoerwick, the all hack games of the game who survives beyond death through his AI incarnations.
Aura appears and hints that Cubia is the "shadow" of Kite's Twilight Bracelet.
Cubia ambushes them and destroys the AI Harald.
In their final battle, Kite recalls Aura's hint and has BlackRose destroy the bracelet, causing Cubia to fade away.
Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town.
With the aid of the spirits of the coma victims, Kite penetrates Corbenik's barrier.
Aura sacrifices herself to end the battle, restoring the network to normal and reviving all the coma victims.
CyberConnect2's president played a key role in developing the concept for the series.
Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.
The developers looked at a number of MMORPGs such as, and for inspiration, and drew influences from the prior works of character designer and scenario writer.
Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.
From the start of its development.
Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the all hack games into the narrative.
The games were developed simultaneously alongside other elements of Project.
The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms.
The games were packaged with bonus DVDs featuring episodes ofan original video animation OVA series that depicts events that occur concurrently with the games.
The developers intended the OVA series to depict fictional events happening in the real world outside the game.
Players in Japan who purchased all four games were rewarded with.
After the completion of the series, the development team produceda game using the same as the.
The aims of were to allow the read article to watch player interactions in an online environment and to gauge interest in an online.
Critics gave the series mixed reviews.
Jeremy Dunham of was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.
A reviewer praised the way it captures the sense of community that a real MMORPG offers.
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.
Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.
Christian Nutt of awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.
He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay progression and memorable boss battles.
Other reviewers were all hack games by the MMORPG-oriented details that contribute to the game's presentation and built excitement for the future of the series.
Kasavin rated it 6.
Dunham gave it an overall rating of 8.
Some critics called the final game.
Dunham awarded the game 8.
Kasavin rated it 6.
He also called Bandai's decision to add 60 to 80 hours of padding to the game, split it into four full-priced products, and release these as a series disappointing.
Nutt was similarly disappointed with the final game, awarding it two stars out of five.
He wrote that the story was well-presented and excellent, but that it was only present in the game's first and last quarters.
He was satisfied by the game's ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this total lack of strategy".
The Game Informer reviewer hoped to see a more effective implementation of.
Japanese magazine gave the.
However, the Japanese CESA honored the series for its combination of different fictional media including games, anime, radio, and manga into a compelling whole at the 2002-2003.
Set before the events of the video games.
The first official sequel to the games is the manga and anime serieswhich began serializing on July 30, 2002.
It tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The World and its secrets.
It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda.
A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games.
The album was released with fewer tracks in North America as.
Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc's generic town and battle themes.
He called the soundtrack "techno meets opera", singled out the volume intro tracks for particular praise.
Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN's Dunham lamented that the second installment did not introduce many new pieces.
However, he concluded that "the melodious piano and oboe themes were still brawny enough to convince us that we needed to buy the soundtrack sometime in the near future".
It was released only in Japan on November 23, 2005 and online service ended on January 18, 2007, after being extended two months because of its popularity.
Designer Hiroshi Matsuyama described the game as a way to see how players would react to online play.
The game uses the same game engine as the.
Players explore areas and fight monsters in real time.
A major difference is that during online play, the action does not pause when the menu is opened.
Players may still use the skill "Data Drain" to weaken monsters and collect rare items.
The user interface and control scheme are otherwise unchanged.
Players may create their characters based on a number of preset body shapes and color schemes and may choose a such as Wavemaster or Twin Blade and character name.
In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.
The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-gameand receive server news updates.
It is possible to establish ad-hoc chat rooms separate from the public-access ones.
Guilds are permanent, exclusive chat rooms for members.
In offline mode, players may level up, obtain items, and learn new skills as one of their online mode characters without the need for an Internet connection.
Players may invite or create characters from the.
The "story mode" of.
While offline, players may use a PC utility called "HackServer" to create areas and dungeons and release them online.
The creators of the most popular areas are given the ability to add strong monsters for players to defeat.
Retrieved June 29, 2010.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Retrieved June 29, 2010.
Balmung: It's a bug from a computer virus.
The virus is rewriting the data.
It has a HP that is — infinite.
News: The end of this year marks five years since "Pluto's Kiss," the network crisis that nearly destroyed the world.
News: BANDAI also announced that it will be compatible with the current key network OS, "ALTIMIT," and the device will also act as an internet terminal as well.
According to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.
NoNo: 'The World' has sold over 20 million copies worldwide!
News: Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom.
One has regained consciousness at the hospital, but the other, Tomonari Kasumi, is still in a coma.
News: CC Corporation said in a press conference today that comas caused while playing the online game, "The World," were the result of hackers and not a flaw in "The World" itself.
Easter egg: In the "Epitaph of Twilight," the one who will destroy the world is depicted as the Cursed Wave, or the Abominable Wave.
Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Wave.
Easter egg: Harald wanted to create the Ultimate AI, but could not find a company that would sponsor his project.
He eventually decided all hack games create Morganna, a self-evolving limited AI disguised as a game system that would learn and grow, eventually giving birth to the ultimate AI.
Easter egg: Black boxes, mysterious portions of the program that function autonomously, have baffled CC Corp.
BlackRose: Do you want to know something?
My brother fell unconscious here.
Lios: I'll keep my promise.
I will help you.
Kite: The next day, I found out that Yasuhiko had been hospitalized.
You are the same as the virus.
Helba: Silencing is not the only means of control.
Why don't you observe them for a little while longer?
Helba: You defeated Cubia.
Yet, in spite of their triumph, the situation only worsens.
Helba: Casualties are no longer contained in the game and the damages extend to the real world.
Could you lend me a hand?
Kite: The virus refused to remain in "The World" and began flooding our territory — the real world.
Lios: All appears to have gone well.
An investigation will still be needed, but.
I guess you've succeeded for now.
Mia: I only exist in "The World.
Aura: Cubia is the shadow.
When there is light burning in the darkness, a shadow is born.
When the bracelet appeared in this world, Cubia was born as well.
Balmung: She was born.
Both her and Morganna.
To be born, they may have had to die first.
Retrieved December 12, 2010.
Archived from on December 31, 2006.
Retrieved June 29, 2010.
Retrieved December 12, 2010.
Retrieved December 12, 2010.
Retrieved June 29, 2010.
Retrieved July 26, 2010.
Retrieved December 12, 2010.
Retrieved July 2, 2010.
Archived from on February 18, 2017.
Retrieved June 29, 2016.
Retrieved July 2, 2010.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
PDF from the original on July 23, 2011.
Retrieved December 12, 2010.
Retrieved August 28, 2012.
Archived from on June 24, 2004.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Archived from on March 15, 2004.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Archived from on June 7, 2003.
Retrieved June go here, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved July all hack games, 2012.
Retrieved August 24, 2010.
Retrieved August 24, 2010.
Archived from on January 18, 2010.
Retrieved August 24, 2010.
Archived from on January 17, 2007.
Retrieved December 12, 2010.
Archived from on September 4, 2012.
Retrieved December 12, 2010.
Archived from asx on March 31, 2010.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
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.hack (video game series) - Wikipedia
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The series of four games, titled.
Players may transfer their characters and data between games in the series.
Each game comes with an extra containing an episode ofthe accompanying series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called which explores the mysterious origins of The World.
Set after the events of the anime seriesthe games focus on a player named Kite and his quest all hack games discover why some users have become as a result of playing The World.
The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Critics gave the series mixed reviews.
It was praised for its unique setting and its commitment to preserveas well as the character designs.
However, it was criticized for uneven pacing and a lack of improvement between games.
The commercial success of the franchise led to the production of —a of the series with online capabilities—andanother video game trilogy.
The player's party, consisting of Kite, BlackRose, and Wiseman, is battling a monster.
The red reticle shows which enemy is currently being targeted.
Players may attack in real time by pressing the X button.
The player controls the on-screen Kite from a third-person perspective but first-person mode is available.
The player manually controls games cars free viewing perspective using the game controller.
Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat.
They can also log off from The World and return to a interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.
The player may save the game to a both from the desktop and within The World at a Save Shop.
A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.
The series is typical of action role-playing games, in which players attack enemies in real time.
The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform.
The player directly controls Kite and the other characters are controlled by.
The player may either provide the computer-controlled characters with guidelines "attack", "first aid", "magic", etc.
Most hostile creatures are contained within magic portals and combat will not begin until the player character approaches the portal and releases the click here inside.
Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.
Many monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite.
Data Drain is used to repair the damaged monsters' data and render them vulnerable but its use increases Kite's level of infection, randomly causing harmful side effects.
The infection can be cured by defeating enemies without Data Drain.
Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World.
In many towns, the player may also raise a sentient, pig-like creature called a Grunty, which can be ridden in fields and in later games raced for prizes.
A blue portal called the Chaos Gate is used to travel between towns called "servers" and to access the fields and dungeons where battles occur.
A three-word controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase.
Certain plot-related areas have restricted access, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.
After a called "Pluto's Kiss" crashes nearly every computer in the world, access to the Internet is closed to the general public to address security concerns.
After two years without the Internet and online games, a called The World is released.
It becomes the most popular online game of all time with over 20 million unique players.
Shortly before the events portrayed in the.
However, the developers blame their condition on.
The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant.
Her death inspired Hoerwick to create the game.
Elements of the poem are coded into the game's programming.
The hidden purpose of Hoerwick's game is to develop the AIwhich is capable of making decisions for itself.
To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from millions of the game's players to aid in the AI's learning process.
After Hoerwick's death, these pieces of code became to the current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.
Kite is link by nearly twenty other players in his quest to solve the mystery of the coma victims.
The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow to The World whose brother is also in a coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team.
Helba, a professionaland Lios, a reluctantalso aid in Kite's efforts to rescue the coma victims.
In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster.
Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World's servers.
Kite's player discovers that Yasuhiko, Orca's player, has fallen after the attack, and resolves to discover the cause.
Kite meets BlackRose, who takes him to a where they are attacked by a headless swordsman.
The legendary player Balmung appears and defeats it, but the monster revives itself as a Data Bug.
The Book of Twilight then activates, altering Kite's character data and giving him the Twilight Bracelet.
He uses its Data Drain to correct the swordsman's code, allowing Balmung to kill it.
Balmung accuses Kite of continue reading the viral infection spreading through the game, and leaves.
Kite and BlackRose decide to cooperate to help the coma victims.
After investigating a number of leads, Kite and BlackRose track down Skeith, the creature that put Orca into a coma.
They defeat Skeith, but it transforms into a larger enemy called Cubia, from which they escape.
He tries to delete Kite's character data, but fails due to Kite's data being encrypted by the Book of Twilight.
all tv games intervenes, and convinces Lios to observe Kite for the time being.
Lios directs them to an area where they find Innis, a monster with powers similar to Skeith's.
Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI.
They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.
Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet.
He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the poem Epitaph of Twilight, upon which The World is based.
Wiseman helps grant them access to Net Slum, a place known as a paradise for hackers and wandering AIs.
Upon arrival, another Cursed Wave monster called Magus attacks them.
They defeat it all hack games return to the Root Town, where they discover that the computer virus has spread to The World 's main all new tarzan games and into the real world.
BlackRose tells Kite that her brother became comatose under similar circumstances as Orca, which renews both characters' determination.
Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba's assistance.
Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the real world to malfunction.
Aura contacts Kite again, but their meeting is cut short by Cubia's reappearance.
Lios, observing Cubia's power, agrees to join Kite, Helba, and the others to combat the Cursed Wave.
In the resulting operation, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real world.
To fix the problem, Helba replaces it with a copy of the Net Slum.
At the bottom of a dungeon, Kite encounters Mia, a member of his party.
He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.
Meanwhile, Cubia grows stronger, and Kite's team barely fends off its latest attack.
In contrast, Operation Orca is a success as they destroy Tarvos, the next Wave monster.
Kite seeks the advice of Harald Hoerwick, the creator of the game who survives beyond death through his AI incarnations.
Aura appears and hints that Cubia is the "shadow" of Kite's Twilight Bracelet.
Cubia ambushes them and destroys the AI Harald.
In their final battle, Kite recalls Aura's hint and has BlackRose destroy the bracelet, causing Cubia to fade away.
Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town.
With the aid of the spirits of the coma victims, Kite penetrates Corbenik's barrier.
Aura sacrifices herself to end the battle, restoring the network to normal and reviving all the coma victims.
CyberConnect2's president played a key role in developing the concept for the series.
Matsuyama said that all hack games see more give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.
The developers looked at a number of MMORPGs such as, and for inspiration, and drew influences from the prior works of character designer and scenario writer.
Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.
From the start of its development.
Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
The games were developed simultaneously alongside other elements of Project.
The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms.
The games were packaged with bonus DVDs featuring episodes ofan original video animation OVA series that depicts events that occur concurrently with the games.
The developers intended the OVA series to depict fictional events happening in the real world outside the game.
Players in Japan who purchased all four games were rewarded are all games names list pc think />After the completion of the series, the development team produceda game using the same as the.
The aims of were to allow the all hack games to watch player interactions in an online environment and to gauge interest in an online.
Critics gave the series mixed reviews.
Jeremy Dunham of was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.
A reviewer praised the way it captures the sense of community that a real MMORPG offers.
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.
Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.
Christian Nutt of awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.
He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay progression and memorable boss battles.
Other reviewers were encouraged by the MMORPG-oriented details that contribute to the game's presentation and built excitement for the future of the series.
Kasavin rated it 6.
Dunham gave it an overall rating of 8.
Some critics called the final game.
Dunham awarded the game 8.
Kasavin rated it 6.
He also called Bandai's decision to add 60 to 80 hours of padding to the game, split it into four full-priced products, and release these as a series disappointing.
Nutt was similarly disappointed with the final game, awarding it two stars out of five.
He wrote that the story was well-presented and excellent, but that it was only present in the game's first and last quarters.
He was satisfied by the game's ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this total lack of strategy".
The Game Informer reviewer hoped to see a more effective implementation of.
Japanese magazine gave the.
However, the Japanese CESA honored the series for its combination of different fictional media including games, anime, radio, and manga into a compelling whole at the 2002-2003.
Set before the events of the video games.
The first official sequel to the games is the manga and anime serieswhich began serializing on July 30, 2002.
It tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The World and its secrets.
It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda.
A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games.
The album was released with fewer tracks in North America as.
Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc's generic town and battle themes.
He called the soundtrack "techno meets opera", singled out the volume intro tracks for particular praise.
Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN's Dunham lamented that the second installment did not introduce many new pieces.
However, he concluded that "the melodious piano and oboe themes were still brawny all hack games to convince us that we needed to buy the soundtrack sometime in the near future".
It was released only in Japan on November 23, 2005 and online service ended on January 18, 2007, after being extended two months because of its popularity.
Designer Hiroshi Matsuyama described the game as https://advokatof.ru/all-games/all-free-bingo-games-online.html way to see how players would react to online play.
The game uses the same game engine as the.
Players explore areas and fight monsters in real time.
A major difference is that during online play, the action does not pause when the menu is opened.
Players may still use the skill "Data Drain" to weaken monsters and collect rare items.
The user interface and control scheme are otherwise unchanged.
Players may create their characters based on a number of preset this web page shapes and color schemes and may choose a such as Wavemaster or Twin Blade and character name.
In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.
The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-gameand receive server news updates.
It is possible to establish ad-hoc chat rooms separate from the public-access ones.
Guilds are permanent, exclusive chat rooms for members.
In offline mode, players may level up, obtain items, and learn new skills as one of their online mode characters without the need for an Internet connection.
Players may invite or create characters from the.
The "story mode" of.
While offline, players may use a PC utility called "HackServer" to create areas and dungeons and release them online.
The creators of the most popular areas are given the ability to add strong monsters for players to defeat.
Retrieved June 29, 2010.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Retrieved June 29, 2010.
Balmung: It's a bug from a computer virus.
The virus is rewriting the data.
It has a HP that is — infinite.
News: The end of this year marks five years since "Pluto's Kiss," the network crisis that nearly destroyed the world.
News: BANDAI also announced that it will be compatible with the current key network OS, "ALTIMIT," and the device will also act as an internet terminal as well.
According to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.
NoNo: 'The World' has sold over 20 million copies worldwide!
News: Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom.
One has regained consciousness at the hospital, but the other, Tomonari Kasumi, is still in a coma.
News: CC Corporation said in a press conference today that comas caused while playing the online game, "The World," were the result of hackers and not a flaw in "The World" itself.
Easter egg: In the "Epitaph of Twilight," the one who will destroy the world is depicted as the Cursed Wave, or the Abominable Wave.
Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Wave.
Easter egg: Harald wanted to create the Ultimate AI, but could not find a company that would sponsor his project.
He eventually decided to create Morganna, a self-evolving limited AI disguised as a game system that would learn and grow, eventually giving birth to the ultimate AI.
Easter egg: Black boxes, mysterious portions of the program that function autonomously, have baffled CC Corp.
BlackRose: Do you want to know something?
My brother fell unconscious here.
Lios: I'll keep my promise.
I will help you.
Kite: The next day, I found out that Yasuhiko had been hospitalized.
You are the same as the virus.
Helba: Silencing is not the only means of control.
Why don't you observe them for a little while longer?
Helba: You defeated Cubia.
Yet, in spite of their triumph, the situation only worsens.
Helba: Casualties are no longer contained in the game and the damages extend to the real world.
Could you lend me a hand?
Kite: The virus refused to remain in "The World" and began flooding our territory — the real world.
Lios: All hack games appears to have gone well.
An investigation will still be needed, but.
I guess you've succeeded for now.
Mia: I only exist in "The World.
Aura: Cubia is the shadow.
When there is light burning in the darkness, a shadow is born.
When the bracelet appeared in this world, Cubia was born as well.
Balmung: She was born.
Both her and Morganna.
To be born, they may have had to die first.
Retrieved December 12, 2010.
Archived from on December 31, 2006.
Retrieved June 29, 2010.
Retrieved December 12, 2010.
Retrieved December 12, 2010.
Retrieved June 29, 2010.
Retrieved July 26, 2010.
Retrieved December 12, all hack games />Retrieved July 2, 2010.
Archived from on February 18, 2017.
Retrieved June 29, 2016.
Retrieved July 2, 2010.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
PDF from the original on July 23, 2011.
Retrieved December 12, 2010.
Retrieved August 28, 2012.
Archived from on June 24, 2004.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Archived from on March 15, 2004.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Archived from on June 7, 2003.
Retrieved June 29, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved July 9, 2012.
Retrieved August 24, 2010.
Retrieved August 24, 2010.
Archived from on January 18, 2010.
Retrieved August 24, 2010.
Archived from on January 17, 2007.
Retrieved December 12, 2010.
Archived from on September 4, 2012.
Retrieved December 12, 2010.
Archived from asx on March 31, 2010.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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The .hack video games are part of a multimedia franchise that includes novels, manga, and anime series. Set before the events of the video games, .hack//Sign is an anime television series that establishes The World as a setting. .hack//Another Birth is a series of novels that retells the story of the games from BlackRose's perspective.


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.hack (video game series) - Wikipedia
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The series of four games, titled.
Players may transfer their characters and data between games in the series.
Each game comes with an extra containing an episode ofthe accompanying series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called which explores the mysterious origins of The World.
Set after the events of the anime seriesthe games focus on a player named Kite and his quest to discover why some users have become as a result of playing The World.
The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Critics gave the series mixed reviews.
It was praised for its unique setting and its commitment to preserveas well as the character designs.
However, it was criticized for uneven pacing and a lack of improvement between games.
The commercial success of the franchise led to the production of —a of the series with online capabilities—andanother video game trilogy.
The player's party, consisting of Kite, BlackRose, and Wiseman, is battling a monster.
The red reticle shows which enemy is currently being targeted.
Players may attack in real time by pressing the X button.
The player controls the on-screen Kite from a third-person perspective but first-person https://advokatof.ru/all-games/view-all-games-dota-2.html is available.
The player manually controls the viewing perspective using the game controller.
Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat.
They can also log off from The World and return to a interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.
The player may save the game to a both from the desktop and within The World at a Save Shop.
A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.
The series is typical of action role-playing games, in which players attack enemies in real time.
The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform.
The player directly controls Kite and the other characters are controlled by.
The player may either provide the computer-controlled characters with guidelines "attack", "first aid", "magic", etc.
Most hostile creatures are contained within magic portals and combat will not begin until the player character approaches the portal and releases the monsters inside.
Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.
Many monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite.
Data Drain is used to repair the damaged monsters' data and render them vulnerable but its use increases Kite's level of infection, randomly causing harmful side effects.
The infection can be cured by defeating enemies without Data Drain.
Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World.
In many towns, the player may also raise a sentient, pig-like creature called a Grunty, which can be ridden in fields and in later games raced for prizes.
A blue portal called the Chaos Gate is used to travel between towns called "servers" and to access the fields and dungeons where battles occur.
A three-word controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase.
Certain plot-related areas have restricted access, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.
After a called "Pluto's Kiss" crashes nearly every computer in the world, access to the Internet is closed to the general public to address security concerns.
After two years without the Internet and online games, a called The World is released.
It becomes the most popular online game of all time with over 20 million unique players.
Shortly before the events portrayed in the.
However, the developers blame their condition on.
The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant.
Her death inspired Hoerwick to create the game.
Elements of the poem are coded into the game's programming.
The hidden purpose of Hoerwick's game is to develop the AIwhich is capable of making decisions for itself.
To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from millions of the game's players to aid in the AI's learning process.
After Hoerwick's death, these pieces of code became to the current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.
Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims.
The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow to The World whose brother is also in a coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team.
Helba, a professionaland Lios, a reluctantalso aid in Kite's efforts to rescue the coma victims.
In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster.
Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World's servers.
Kite's player discovers that Yasuhiko, Orca's player, has fallen after the attack, and resolves to discover the cause.
Kite meets BlackRose, who takes him to a where they are attacked by a headless swordsman.
The legendary player Balmung appears and defeats it, but the monster revives itself as a Data Bug.
The Book of Twilight then activates, altering Kite's character data and giving him the Twilight Bracelet.
He uses its Data Drain to correct the swordsman's code, allowing Balmung to kill it.
Balmung accuses Kite of causing the viral infection spreading through the game, and leaves.
Kite and BlackRose decide to cooperate to help the coma victims.
After investigating a number of leads, Kite and BlackRose track down Skeith, the creature that put Orca into a coma.
They defeat Skeith, but it transforms into a larger enemy called Cubia, from which all hack games escape.
He tries to delete Kite's character data, but fails due to Kite's data being encrypted by the Book of Twilight.
Helba intervenes, and convinces Lios to observe Kite for the time being.
Lios directs them to an area where they find Innis, a monster with powers similar to Skeith's.
Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI.
They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.
Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet.
He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the poem Epitaph of Twilight, upon which The World is based.
Wiseman helps grant them access to Net Slum, a place known read article a paradise for hackers and wandering AIs.
Upon arrival, another Cursed Wave monster called Magus attacks them.
They defeat it and return to the Root Town, where they discover that the computer virus has spread to The World 's main servers and into the real world.
BlackRose tells Kite that her brother became comatose under similar circumstances as Orca, which renews both characters' determination.
Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba's assistance.
Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the real world to malfunction.
Aura contacts Kite again, but their meeting is cut short by Cubia's reappearance.
Lios, observing Cubia's power, agrees to join Kite, Helba, and the others to combat the Cursed Wave.
In the resulting operation, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real world.
To fix the problem, Helba replaces it with a copy of the Net Slum.
At the bottom of a dungeon, Kite encounters Mia, a member of his party.
He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.
Meanwhile, Cubia grows here, and Go here team barely fends off its latest attack.
In contrast, Operation Orca is a success as they destroy Tarvos, the next Wave monster.
Kite seeks the advice of Harald Hoerwick, the creator of the game who survives beyond death through his AI read article />Aura appears and hints that Cubia is the "shadow" of Kite's Twilight Bracelet.
Cubia ambushes them and destroys the AI Harald.
In their final battle, Kite recalls Aura's hint and has BlackRose destroy the bracelet, causing Cubia to fade away.
Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town.
With the aid of the spirits of the coma victims, Kite penetrates Corbenik's barrier.
Aura sacrifices herself to end the battle, restoring the network to normal and reviving all the coma victims.
CyberConnect2's president played a key role in developing the concept for the series.
Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.
The developers looked at a number of MMORPGs such as, and for inspiration, and drew influences from the prior works of character designer and scenario writer.
Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.
From the start of its development.
Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
The games were developed simultaneously alongside other elements of Project.
The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms.
The games were packaged with bonus DVDs featuring episodes ofan original video animation OVA series that depicts events that occur concurrently with the games.
The developers intended the OVA series to depict fictional events happening in the real click to see more outside the game.
Players in Japan who purchased all four games were rewarded with.
After the completion of the series, the development team produceda game using the same as the.
The aims of were to allow the developers to watch player interactions in an online environment and to gauge interest in an online.
Critics gave the series mixed reviews.
Jeremy Dunham of was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.
A reviewer praised the way it captures the sense of community that a real MMORPG offers.
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.
Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.
Christian Nutt of awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.
He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay progression and all new games boss battles.
Other reviewers were encouraged by the MMORPG-oriented details that contribute to the game's presentation and built excitement for the future of the series.
Kasavin rated it 6.
Dunham gave it click overall rating of 8.
Some critics called the final game.
Dunham awarded the game 8.
Kasavin rated it 6.
He also called Bandai's decision to add 60 to 80 hours of padding to the game, split it into four full-priced products, and release these as a series disappointing.
Nutt was similarly disappointed with the final game, awarding it two stars out of five.
He wrote that the story was well-presented and excellent, but that it was only present in the game's first and last quarters.
He was satisfied by the game's ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this total lack of strategy".
The Game Informer reviewer hoped to see a more effective implementation of.
Japanese magazine gave the.
However, the Japanese CESA honored the series for its combination of different fictional media including games, anime, radio, and manga into a compelling whole at the 2002-2003.
Set before the events of the video games.
The first official sequel to the games is the manga and anime serieswhich began serializing on July 30, 2002.
It tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The World and its secrets.
It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda.
A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games.
The album was released with fewer tracks in North America as.
Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc's generic town and battle themes.
He called the soundtrack "techno meets opera", singled out the volume intro tracks for particular praise.
Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN's Dunham lamented that the second all hack games did not introduce many new pieces.
However, he concluded that "the melodious piano and oboe themes were still brawny enough to convince us that we needed to buy the soundtrack sometime in the near future".
Designer Hiroshi Matsuyama described the game as a way to see how players would react to online play.
The game uses the same game engine as the.
Players explore areas and fight monsters in real time.
A major difference is that during online play, the action does not pause when the menu is opened.
Players may still use the skill "Data Drain" to weaken monsters and collect rare items.
The user interface and control scheme are otherwise unchanged.
Players may create their characters based on a number of preset body shapes and color schemes and may choose a such as Wavemaster or Twin Blade and character name.
In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.
The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-gameand receive server news updates.
It is possible to establish ad-hoc chat rooms separate from the public-access ones.
Guilds are permanent, exclusive chat rooms for members.
In offline mode, players may level up, obtain items, and learn new skills as one of their online mode characters without the need for an Internet connection.
Players may invite or create characters from the.
The "story mode" of.
While offline, players may use a PC utility called "HackServer" to create areas and dungeons and release them online.
The creators of the most popular areas are given the ability to add strong monsters for players to defeat.
Retrieved June 29, 2010.
here June 29, 2010.
Retrieved June 23, 2010.
Retrieved June 29, 2010.
Balmung: It's a bug from a computer virus.
The virus is rewriting the data.
It has a HP that is — infinite.
News: The end of this year marks five years since "Pluto's Kiss," the network crisis that nearly destroyed the world.
News: BANDAI also announced that it will be compatible with the current key network OS, "ALTIMIT," and the device will also act as an internet terminal as well.
According to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.
NoNo: 'The World' has sold over 20 million copies worldwide!
News: Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom.
One has regained consciousness at the hospital, but the other, Tomonari Kasumi, is still in a coma.
News: CC Corporation said in a press conference today that comas caused while playing the online game, "The World," were the result of hackers and not a flaw in "The World" itself.
Easter egg: In the "Epitaph of Twilight," the one who will destroy the world is depicted as the Cursed Wave, or the Abominable Wave.
Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Wave.
Easter egg: Harald wanted to create the Ultimate AI, but could not find a company that would sponsor his project.
He eventually decided to create Morganna, source self-evolving limited AI disguised as a game system that would learn and grow, eventually giving birth to the ultimate AI.
Easter egg: Black boxes, mysterious portions of the program that function autonomously, have baffled CC Corp.
BlackRose: Do you want to know something?
My brother fell unconscious here.
Lios: I'll keep my promise.
I will help you.
Kite: The next day, I found out that Yasuhiko had been hospitalized.
You are the same as the virus.
Helba: Silencing is not the only means of control.
Why don't you observe them for a little while longer?
Helba: You defeated Cubia.
Yet, in spite of their triumph, the situation only worsens.
Helba: Casualties are no longer contained in the game and the damages extend to the real world.
Could you lend me a hand?
Kite: The virus refused to remain in "The World" and began flooding our territory — the real world.
Lios: All appears to have gone well.
An investigation will still be needed, but.
I guess you've succeeded for now.
Mia: I only exist in "The World.
Aura: Cubia is the shadow.
When there is light burning in the darkness, a shadow is born.
When the bracelet appeared in this world, Cubia was born as well.
Balmung: She was born.
Both her and Morganna.
To be born, they may have had to die first.
Retrieved Games all nokia free 12, 2010.
Archived from on December 31, 2006.
Retrieved June 29, 2010.
Retrieved December 12, 2010.
Retrieved December 12, 2010.
Retrieved June 29, 2010.
Retrieved July 26, 2010.
Retrieved December 12, 2010.
Retrieved July 2, 2010.
Archived from on February 18, 2017.
Retrieved June 29, 2016.
Retrieved July 2, 2010.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
PDF from the original on July 23, 2011.
Retrieved December 12, 2010.
Retrieved August 28, 2012.
Archived from on June 24, 2004.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Archived from on March 15, 2004.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Archived from on June 7, 2003.
Retrieved June 29, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved July 9, 2012.
Retrieved August 24, 2010.
Retrieved August 24, 2010.
Archived from on January 18, 2010.
Retrieved August 24, 2010.
Archived from on January 17, 2007.
Retrieved December 12, 2010.
Archived from on September 4, 2012.
Retrieved December 12, 2010.
Archived from asx on March 31, 2010.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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The series of four games, titled.
Players may transfer their characters and data between games in the series.
Each game comes with an extra containing an episode ofthe accompanying series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called which explores the mysterious origins of The World.
Set after the events of the anime seriesthe games focus on a player named Kite and his quest to discover why some users have become as a result of playing The World.
The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Critics gave the series mixed reviews.
It was praised for its unique setting and its commitment to preserveas well as the character designs.
However, it was criticized for uneven pacing and a lack of improvement between games.
The commercial success of the franchise led to the production of —a of the series with online capabilities—andanother video game trilogy.
The player's party, consisting of Kite, BlackRose, and Wiseman, is battling a monster.
The red reticle shows which enemy is currently being targeted.
Players may attack in real time by pressing the X button.
The player controls the on-screen Kite from a third-person perspective but first-person mode is available.
The player manually controls the viewing perspective using the game controller.
Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat.
They can also log off from The World and return to a interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.
The player may save the game to a both from the desktop and within The World at a Save Shop.
A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.
The series is typical of action role-playing games, in which players attack enemies in real time.
The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform.
The player directly controls Kite and the other characters are controlled by.
The player may either provide the computer-controlled characters with guidelines "attack", "first aid", "magic", etc.
Most hostile creatures are contained within magic portals and combat will not begin until the player character approaches the portal and releases the monsters inside.
Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.
Many monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite.
Data Drain is used to repair the damaged monsters' data and render them vulnerable but its use increases Kite's level of infection, randomly causing harmful side effects.
The infection can be cured by defeating enemies without Data Drain.
Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World.
In many towns, the player may also raise a sentient, pig-like creature called a Grunty, which can be ridden in fields and in later games raced for prizes.
A blue portal called the Chaos Gate is used to travel between towns called "servers" and to access the fields and dungeons where battles occur.
A three-word controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase.
Certain plot-related areas have restricted all hack games, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.
After a called "Pluto's Kiss" crashes nearly every computer in the world, access to the Internet is closed to the general public to address security concerns.
After two years without the Internet and online games, a called The World is released.
It becomes the most popular online game of all time with over 20 million unique players.
Shortly before the events portrayed in the.
However, the developers blame their condition on.
The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant.
Her death inspired Hoerwick to create the game.
Elements of the poem are coded into the game's programming.
The hidden purpose of Hoerwick's game is to develop the AIwhich is capable of making decisions for itself.
To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from millions of the game's players to aid in the AI's learning process.
After Hoerwick's death, these pieces of code became to the current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.
Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims.
The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow to The World whose brother is also in version free online for games full play all download pc coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team.
Helba, a professionaland Lios, a reluctantalso aid in Kite's efforts to rescue the coma victims.
In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster.
Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World's servers.
Kite's player discovers that Yasuhiko, Orca's player, has fallen after the attack, and resolves to discover the cause.
Kite meets BlackRose, who takes him to a where they are attacked by a headless swordsman.
The legendary player Balmung appears and defeats it, but the monster revives itself as a Data Bug.
The Book of Twilight then activates, altering Kite's character data and giving him the Twilight Bracelet.
He uses its Data Drain to correct the swordsman's code, allowing Balmung to kill it.
Balmung accuses Kite of causing the viral infection spreading through the game, and leaves.
Kite and BlackRose decide to cooperate to help the coma victims.
After investigating a number of leads, Kite and BlackRose track down Skeith, the creature that put Orca into a coma.
They defeat Skeith, but it transforms into a larger enemy called Cubia, from which they escape.
He tries to delete Kite's character data, but fails due to Kite's data being encrypted by the Book of Twilight.
Helba intervenes, and convinces Lios to observe Kite for the time being.
Lios directs them to an area where they find Innis, a monster with powers similar to Skeith's.
Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI.
They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.
Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet.
He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the poem Epitaph of Twilight, upon which The World is based.
Wiseman helps grant them access to Net Slum, a place known as a paradise for hackers and wandering AIs.
Upon arrival, another Cursed Wave monster called Magus attacks them.
They defeat it and return to the Root Town, where they discover that the computer virus has spread to The World 's main servers and into the real world.
BlackRose tells Kite that her brother became comatose under similar circumstances as Orca, which renews both characters' determination.
Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba's assistance.
Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the real world to malfunction.
Aura contacts Kite again, but their meeting is cut short by Cubia's reappearance.
Lios, observing Cubia's power, agrees to join Kite, Helba, and the others to combat the Cursed Wave.
In the resulting operation, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real world.
To fix the problem, Helba replaces it with a copy of the Net Slum.
At the bottom of a dungeon, Kite encounters Mia, a member of his party.
He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.
Meanwhile, Cubia grows stronger, and Kite's team barely fends off its latest attack.
In contrast, Operation Orca is a success as they destroy Tarvos, the next Wave monster.
Kite seeks the advice of Harald Hoerwick, the creator of the game who survives beyond death through his AI incarnations.
Aura appears and hints that Cubia is the "shadow" of Kite's Twilight Bracelet.
Cubia ambushes them and destroys the AI Harald.
In their final battle, Kite all hack games Aura's hint and has BlackRose destroy the bracelet, causing Cubia to fade away.
Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town.
With the aid of the spirits of the coma victims, Kite penetrates Corbenik's barrier.
Aura sacrifices herself to end the battle, restoring the network to normal and reviving all the coma victims.
CyberConnect2's president played a key role in developing the concept for the series.
Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.
The developers looked at a number of MMORPGs such as, and for inspiration, and drew influences from the prior works of character designer and scenario writer.
Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.
From the start of its development.
Matsuyama theorized that the act of transferring saved data all hack games the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
The games were developed simultaneously alongside other elements of Project.
The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms.
The games were packaged with bonus DVDs featuring episodes ofan original video animation OVA series that depicts events that occur concurrently with the games.
The developers intended the OVA series to depict fictional events happening in the real world outside the game.
Players in Japan who purchased all four games were rewarded with.
After the completion of the series, the development team produceda game using the same as the.
The aims of were to allow the developers to watch player interactions in an online environment and to gauge interest in an online.
Critics gave the series mixed reviews.
Jeremy Dunham of was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.
A reviewer praised the way it captures the sense of community that a real MMORPG offers.
Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.
Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.
Christian Nutt of awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.
He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay all hack games and memorable boss battles.
Other reviewers were encouraged by the MMORPG-oriented details that contribute to the game's presentation and built excitement for the future of the series.
Kasavin rated it 6.
Dunham gave it an overall rating of 8.
Some critics called the final game.
Dunham awarded the game 8.
Kasavin rated it 6.
He also called Bandai's decision to add 60 to 80 hours of padding to the game, split it into four full-priced products, and release these as a series disappointing.
Nutt was similarly view all games dota 2 with the final game, awarding it two stars out of five.
He wrote that the story was well-presented and excellent, but that it was only present in the game's first and last quarters.
He was satisfied by the game's ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this total lack of strategy".
The Game Informer reviewer hoped to see a more effective implementation of.
Japanese magazine gave the.
However, the Japanese CESA honored the series for its combination of different fictional media including games, anime, radio, and manga into a compelling whole at the 2002-2003.
Set before the 02 for x2 nokia mobile download free games all new of the video games.
The first official sequel to the games is the manga and anime serieswhich began serializing on July 30, 2002.
It tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The World and its secrets.
It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda.
A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games.
The album was released with fewer tracks in North America as.
Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc's generic town and battle themes.
He called the soundtrack "techno meets opera", singled out the volume intro tracks for particular praise.
Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN's Dunham lamented that the second installment did not introduce many new pieces.
However, he concluded that "the melodious piano and oboe themes were still brawny enough to convince us that we needed to buy the soundtrack sometime in the near future".
It was released only in Japan on November 23, 2005 and online service ended on January 18, 2007, after being extended two months because of its popularity.
Designer Hiroshi Matsuyama described the game as a way to see how players would react to online play.
The game uses the same game engine as the.
Players explore areas and fight monsters in real time.
A major difference is that during online play, the action does not pause when the menu is opened.
Players may still use the skill "Data Drain" to weaken monsters and collect rare items.
The user interface and control scheme are otherwise unchanged.
Players may create their characters based on a number of preset body shapes and color schemes and may choose a such as Wavemaster or Twin Blade and character name.
In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.
The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-gameand receive server news updates.
It is possible to establish ad-hoc chat rooms separate from the public-access ones.
Guilds are permanent, exclusive chat rooms for members.
In offline mode, players may level up, obtain items, and learn new skills as one of their online mode characters without the need for an Internet connection.
Players may invite or create characters from the.
The "story mode" of.
While offline, players read article use a PC utility called "HackServer" to create areas and dungeons and release them online.
The creators of the most popular areas are given the ability to add strong monsters for players to defeat.
Retrieved June 29, 2010.
Retrieved June this web page, 2010.
Retrieved June 23, 2010.
Retrieved June 29, 2010.
Balmung: It's a bug from a computer virus.
The virus is rewriting the data.
It has a HP that is — infinite.
News: The end of this year marks five years since "Pluto's Kiss," the network crisis that nearly destroyed the world.
News: BANDAI also announced that it will be compatible with the current key network OS, "ALTIMIT," and the device will also act as an internet terminal as well.
According to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.
NoNo: 'The World' has sold over 20 million copies worldwide!
News: Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom.
One has regained consciousness at the hospital, but the other, Tomonari Kasumi, is still in a coma.
News: CC Corporation said in a press conference today that comas caused while playing the online game, "The World," were the result of hackers and not a flaw in "The World" itself.
Easter egg: In the "Epitaph of Twilight," the one who will destroy the world is depicted as the Cursed Wave, or the Abominable Wave.
Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Wave.
Easter egg: Harald wanted to create the Ultimate AI, but could not find a company that would sponsor his project.
He eventually decided to create Morganna, a self-evolving limited AI disguised as a game system that would learn and grow, eventually giving birth to the ultimate AI.
Easter egg: Black boxes, mysterious portions of the program that function autonomously, have baffled CC Corp.
BlackRose: Do you want to know something?
My brother fell unconscious here.
Lios: I'll keep my promise.
I will help you.
Kite: The next day, I found out that Yasuhiko had been hospitalized.
You are the same as the virus.
Helba: Silencing is not the only means of control.
Why don't you observe them for a little while longer?
Helba: You defeated Cubia.
Yet, in spite of their triumph, the situation only worsens.
Helba: Casualties are no longer contained in the game and the damages extend to the real world.
Could you lend me a hand?
Kite: The virus refused to remain in "The World" and began flooding our territory — the real world.
Lios: All appears to have gone well.
An investigation will still be needed, but.
I guess you've succeeded for now.
Mia: I only exist in "The World.
Aura: Cubia is the shadow.
When there is light burning in the darkness, a shadow is born.
When the bracelet appeared in this world, Cubia was born as well.
Balmung: She was born.
Both her and Morganna.
To be born, they may have had to die first.
Retrieved December 12, 2010.
Archived from on December 31, 2006.
Retrieved June 29, 2010.
Retrieved December 12, 2010.
Retrieved December 12, 2010.
Retrieved June 29, 2010.
Retrieved July 26, 2010.
Retrieved December 12, 2010.
Retrieved July 2, 2010.
Archived from on February 18, 2017.
Retrieved June 29, 2016.
Retrieved July 2, 2010.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
Retrieved September 20, 2018.
PDF from the original on July 23, 2011.
Retrieved December 12, 2010.
Retrieved August 28, 2012.
Archived from on June 24, 2004.
Retrieved June 29, 2010.
Retrieved June 23, 2010.
Archived from on March 15, 2004.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Archived from on June 7, 2003.
Retrieved June 29, 2010.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved August 28, 2012.
Retrieved June 23, 2010.
Retrieved July 9, 2012.
Retrieved August 24, 2010.
Retrieved August 24, 2010.
Archived from on January 18, 2010.
Retrieved August 24, 2010.
Archived from on January 17, 2007.
Retrieved December all games download free full version windows 8, 2010.
Archived from on September 4, 2012.
Retrieved December 12, 2010.
Archived from asx on March 31, 2010.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
Archived from on July 16, 2011.
Retrieved July 2, 2010.
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Just All hack games is an action-adventure video game set in an open world environment.
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The .hack video games are part of a multimedia franchise that includes novels, manga, and anime series. Set before the events of the video games, .hack//Sign is an anime television series that establishes The World as a setting. .hack//Another Birth is a series of novels that retells the story of the games from BlackRose's perspective.


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Kisi Bhi Game Ko hack Kare Without Root (New) 2019